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#258 (Feb 27, 2018, 7:57:52 AM)

  1. Actually fix build (probably). — player / detail

#257 (Feb 27, 2018, 7:55:02 AM)

  1. Fix mining laser not firing when looking straight up or down (#2329) — player / detail

#256 (Feb 2, 2018, 8:41:17 AM)

  1. Fix #2310 — Aroma1997 / detail
  2. Fix build — Aroma1997 / detail

#255 (Aug 31, 2017, 7:12:19 PM)

  1. Fix #0002249 — Aroma1997 / detail
  2. Fix #0001934 — Aroma1997 / detail
  3. Fix #0002030 — Aroma1997 / detail

#254 (Aug 30, 2017, 9:16:32 AM)

  1. Fix fluid effects not being applied when being in the fluid. — Aroma1997 / detail

#253 (Aug 7, 2017, 4:04:15 PM)

  1. Make BasicSink, BasicSource and BasicSinkSource more proxy-friendly. — player / detail

#252 (Jul 26, 2017, 8:19:34 AM)

  1. Work around another non-deterministic inventory bug. — player / detail

#251 (Jul 23, 2017, 1:26:10 PM)

  1. Fix mushroom crop drops — chocohead / detail
  2. Fix boots draining power on blocks that absorb fall damage — chocohead / detail

#250 (Jul 22, 2017, 8:20:09 PM)

  1. Fix pump fluid search not working with mod fluids. — player / detail

#249 (Jul 19, 2017, 12:45:16 AM)

  1. Fix tin cans only being consumed singly no matter the amount used — chocohead / detail

#248 (Jul 18, 2017, 2:36:03 PM)

  1. Fix solid canning machine not consuming single stacks — chocohead / detail

#247 (Jul 17, 2017, 2:02:35 PM)

  1. Allow pulling items from the sorting machine. — player / detail

#246 (Jul 13, 2017, 7:14:01 PM)

  1. Allow reusing BasicSink/BasicSource after TE revalidation. — player / detail

#245 (Jun 28, 2017, 3:47:17 AM)

  1. Fix steam turbine hot steam handling. Fix fluid tank gauge V offsets. — player / detail

#244 (Jun 22, 2017, 11:53:00 PM)

  1. Avoid caching+computing model equality for up to all 2^6 render mask — player / detail

#242 (Jun 22, 2017, 10:54:30 PM)

  1. Suppress active state changes causing rerendering if it isn't visually — player / detail

#241 (Jun 19, 2017, 2:37:21 PM)

  1. Improve steam boiler+turbine, experimental!. — player / detail

#240 (Jun 14, 2017, 12:49:42 PM)

  1. Ignore empty stacks in crafting recipe matching. — player / detail

#239 (Jun 13, 2017, 3:22:32 PM)

  1. Handle enet calculation errors more gracefully. — player / detail

#238 (Jun 7, 2017, 1:37:26 PM)

  1. Update Russian translation — chocohead / detail

#237 (Jun 5, 2017, 4:44:37 PM)

  1. Fix stacked charged items not charging outputs — chocohead / detail
  2. Fix disabling storage units, #2199 — chocohead / detail
  3. Different, better approach to fix throwing handheld GUIs — chocohead / detail

#236 (Jun 2, 2017, 8:34:42 PM)

  1. Fix some more invalid stack comparisons — chocohead / detail
  2. Fix throwing of handheld items, #2193 — chocohead / detail
  3. Fixed 3 warnings — chocohead / detail

#235 (Jun 2, 2017, 6:09:55 AM)

  1. Block damage to items that shouldn't receive any. — player / detail

#234 (Jun 2, 2017, 5:08:15 AM)

  1. Skip TeUpdate for unloaded chunks. — player / detail

#233 (Jun 2, 2017, 4:49:04 AM)

  1. Handle vanilla/forge recipe issues in UU resolving more gracefully. — player / detail

#232 (May 29, 2017, 11:02:10 PM)

  1. Always run tick handlers for empty worlds. — player / detail

#231 (May 29, 2017, 7:57:20 AM)

  1. Misc. ENet fixes/cleanup. — player / detail
  2. Fix storage blocks flickering redstone modes. — player / detail

#230 (May 29, 2017, 1:21:45 AM)

  1. Fix incorrect multisource handling. — player / detail

#229 (May 28, 2017, 11:39:09 PM)

  1. Fix reactor energy duplication, change getOfferedEnergy semantics back — player / detail

#228 (May 26, 2017, 10:22:10 PM)

  1. Avoid using enet tiles that are pending to be removed. — player / detail

#227 (May 26, 2017, 5:31:48 PM)

  1. Reorder pending enet removals if required by conflicting additions. — player / detail

#226 (May 25, 2017, 9:04:12 PM)

  1. Add an option to include the world hash when logging positions. — player / detail

#225 (May 25, 2017, 1:00:49 PM)

  1. Initialize Ic2Player lazily. — player / detail

#223 (May 25, 2017, 5:08:21 AM)

  1. Yield 1 more iron dust from quad fuel rod recycling. — player / detail

#220 (May 25, 2017, 12:03:34 AM)

  1. Improve grid removal implementation. — player / detail
  2. Delay grid changes to await removal notifications. — player / detail

#219 (May 22, 2017, 2:26:52 PM)

  1. Suppress onUnloaded if not loaded first. — player / detail
  2. Fix passing a shallow NBT tree copy to ChunkDataEvent.Save — player / detail
  3. Coalesce grid removals with pending additions. — player / detail

#218 (May 19, 2017, 11:57:50 PM)

  1. Add default values for logGridUpdateIssues and logGridUpdatesVerbose to — player / detail

#217 (May 19, 2017, 8:54:53 PM)

  1. Fix transformer I/O display, refresh button. — player / detail

#216 (May 19, 2017, 6:44:37 PM)

  1. Misc. transformer cleanup/fixup. — player / detail

#215 (May 19, 2017, 12:58:32 PM)

  1. Fix logging Energy component directions. — player / detail

#214 (May 18, 2017, 11:45:05 PM)

  1. Try to restore broken clientside TEs from TeUpdate. — player / detail
  2. Add another load/unload debug facility. — player / detail

#213 (May 17, 2017, 1:26:59 PM)

  1. Fix shaped recipes with empty rows/columns. — player / detail
  2. Try to fix damage display/sync for armor. — player / detail

#212 (May 16, 2017, 11:05:51 PM)

  1. Disable existing audio sources if the sound system restarts. — player / detail
  2. Add TE load/unload debugging facilities, improve position formatting. — player / detail

#211 (May 15, 2017, 10:50:49 PM)

  1. Make ENet logging runtime configurable, prepare loss round down option. — chocohead / detail

#210 (May 11, 2017, 11:25:05 PM)

  1. Log empty wrench drops by default. — player / detail

#209 (May 8, 2017, 9:57:56 PM)

  1. Initial stab at migrating the enet to the graph representation. — player / detail
  2. Fix crash on tile explosion. — player / detail
  3. Fix target dir calculation for conductorless connections, suppress extra — player / detail
  4. Optimize grid updates and cache building. — player / detail
  5. Implement link shuffling, cleanup, tweaking. — player / detail
  6. Make calculator updates asynchronous, cleanup. — player / detail
  7. Add support for enet change notifications, improve debug facilities. — player / detail
  8. Readd grid info and graph dumping for grid debugging. — player / detail
  9. Optimize grid de-biasing. — player / detail
  10. Document de-biasing. — player / detail
  11. Fix internal source/sink loss being too high, fix charging infinite el. — player / detail
  12. Fix advanced miner not using energy for scanning. — player / detail
  13. Show the relative position in the advanced miner UI. — player / detail

#208 (May 7, 2017, 12:47:24 PM)

  1. Fixed some more missing @count replacements — chocohead / detail

#207 (May 5, 2017, 1:20:13 PM)

  1. Fix #2175 — chocohead / detail

#206 (Apr 30, 2017, 10:41:53 PM)

  1. Various world decoration + retrogen fixes. — player / detail

#205 (Apr 30, 2017, 10:49:19 AM)

  1. Misc. audio fixes. — player / detail

#204 (Apr 28, 2017, 8:43:02 AM)

  1. Fix nothing having a UU value — chocohead / detail

#203 (Apr 26, 2017, 10:35:05 AM)

  1. Add missed file change for prev. commit. — player / detail

#202 (Apr 26, 2017, 7:59:00 AM)

  1. MC 1.10's right click handling is broken for empty stack results, adjust — player / detail

#201 (Apr 25, 2017, 1:26:43 PM)

  1. Attempt to fix inconsistent TeBlock material handling. — player / detail

#200 (Apr 11, 2017, 10:54:26 AM)

  1. Fix #2151 — chocohead / detail
  2. Fix #2156 — chocohead / detail
  3. Fix eating tin cans not actually succeeding — chocohead / detail

#199 (Apr 11, 2017, 10:29:01 AM)

  1. Fix some more missed cases. — player / detail

#198 (Apr 11, 2017, 9:52:16 AM)

  1. More stack migration, tweak uu-graph. — player / detail

#197 (Apr 11, 2017, 6:18:21 AM)

  1. Hopefully finish stacksize stuff. — Aroma1997 / detail

#196 (Apr 10, 2017, 1:43:18 PM)

  1. More work on ItemStack immutability. — Aroma1997 / detail

#195 (Apr 9, 2017, 12:32:32 PM)

  1. Allow more flexible audio sources — chocohead / detail
  2. Make redstone always try touch the redstone port — chocohead / detail
  3. Fix light gray painter texture — chocohead / detail
  4. Fix #2147 — chocohead / detail
  5. Fix #2148 — chocohead / detail

#194 (Apr 8, 2017, 11:35:44 AM)

  1. Move AttributeContainer somewhere more useful — chocohead / detail
  2. Fixed JEI support in the compressor GUI — chocohead / detail
  3. Fix #2142 — chocohead / detail
  4. Fix #2413 — chocohead / detail
  5. Fix #2144 — chocohead / detail
  6. Fix #2145, thanks to EnanoTLL for the tool JSON — chocohead / detail

#193 (Apr 3, 2017, 3:18:27 PM)

  1. Backwards compat is more of a mess that it's worth — chocohead / detail

#192 (Apr 3, 2017, 3:06:47 PM)

  1. Fix scaffolding sounds — chocohead / detail
  2. Shift upgrades into the API — chocohead / detail

#191 (Apr 3, 2017, 9:20:26 AM)

  1. Support fetching items with embedded variant (name#variant) in IC2Items. — player / detail

#190 (Apr 2, 2017, 9:09:42 AM)

  1. Fix little oversight with Java defaults — chocohead / detail
  2. Fix #2141 — chocohead / detail
  3. Prevent Industrial Workbench allowing incorrect access — chocohead / detail

#189 (Apr 2, 2017, 4:52:16 AM)

  1. Added balance config option to the chunkloader. — Aroma1997 / detail

#188 (Mar 30, 2017, 4:15:53 PM)

  1. Fix crash trying to set the damage of fully depleted stacks — chocohead / detail

#187 (Mar 30, 2017, 3:21:03 PM)

  1. Fix #2137 — chocohead / detail
  2. Hopefully fix #2138 — chocohead / detail

#186 (Mar 30, 2017, 2:01:57 PM)

  1. Added a fun method of getting clickable JEI areas for recipes — chocohead / detail
  2. Improved handling to be more like NEI — chocohead / detail
  3. Add support for clicking progress bars to get recipes — chocohead / detail
  4. Clean up nutty Electrolyzer GUI code — chocohead / detail
  5. Finish current JEI recipe support — chocohead / detail

#185 (Mar 26, 2017, 5:30:38 PM)

  1. Improved handling of teleporting to active teleporters — chocohead / detail

#184 (Mar 24, 2017, 12:01:12 PM)

  1. Fix ejecting into the Batch Crafter — chocohead / detail

#182 (Mar 23, 2017, 6:49:20 PM)

  1. Fix(?) StackUtil.transfer. — player / detail

#181 (Mar 23, 2017, 1:17:44 PM)

  1. Further itemstack related migration. — player / detail

#180 (Mar 22, 2017, 6:04:26 PM)

  1. Immutable ItemStack handling for LiquidUtil.fillContainer. — player / detail
  2. More stack size related migration. — player / detail

#179 (Mar 22, 2017, 11:57:35 AM)

  1. Immutable ItemStack handling for LiquidUtil.drainContainer. — player / detail

#178 (Mar 22, 2017, 11:04:25 AM)

  1. Fix warning + extra null check — chocohead / detail
  2. Speed up basic item transfer logic a little — chocohead / detail
  3. Added a recipe for the Steam Repressurizer — chocohead / detail

#177 (Mar 21, 2017, 9:47:23 PM)

  1. Prepare moving the recipe input classes out of the API (replaced by — player / detail
  2. Fix core->jei reference in the industrial workbench GUI. — player / detail

#176 (Mar 21, 2017, 7:56:53 PM)

  1. Change references to .worldObj to use the applicable getter instead. — player / detail

#175 (Mar 21, 2017, 5:34:27 PM)

  1. Fix #2133 — chocohead / detail
  2. Fix #2109 — chocohead / detail
  3. Fix fluid blocks not actually being localised — chocohead / detail

#174 (Mar 20, 2017, 3:14:42 PM)

  1. Fix NPE when decoding arrays with custom encoder types — chocohead / detail
  2. Allow setting text externally with TextBox GUI elements — chocohead / detail
  3. Make sure the maximum length is actually obeyed — chocohead / detail
  4. Play about with transformers a little — chocohead / detail

#172 (Mar 9, 2017, 8:22:53 PM)

  1. Dead code is dead — chocohead / detail
  2. Fixed crops being missing textures for a few frames — chocohead / detail
  3. Fixed stingy crop recipe — chocohead / detail
  4. Allow crops to be placed on the block the player is standing on — chocohead / detail

#171 (Mar 4, 2017, 4:51:43 PM)

  1. Fix #2126 — chocohead / detail
  2. Fix #2129 — chocohead / detail

#170 (Feb 27, 2017, 10:43:39 PM)

  1. Optimise GUI elements — chocohead / detail
  2. Added scrollable list GUI element — chocohead / detail
  3. Fix #2124 — chocohead / detail

#169 (Feb 22, 2017, 5:13:39 PM)

  1. Simplify holo-slots to match single slot logic — chocohead / detail
  2. Fix holo-slots updating unpredictably within handheld GUIs — chocohead / detail
  3. Great progress with advanced upgrades — chocohead / detail
  4. Hey look it works now — chocohead / detail
  5. Fix steam turbine slot stacksize — chocohead / detail
  6. Fix #2114 — chocohead / detail

#168 (Feb 16, 2017, 5:39:17 PM)

  1. More work on advanced upgrades — chocohead / detail
  2. Fix #2115 — chocohead / detail
  3. Fix #2113 — chocohead / detail
  4. Fix #2117 — chocohead / detail

#167 (Feb 12, 2017, 5:57:06 AM)

  1. Added upgrade slots to the Chunkloader. — Aroma1997 / detail

#166 (Feb 11, 2017, 10:18:54 PM)

  1. Make shining crop use new silver block — chocohead / detail
  2. Fix #2112 — chocohead / detail

#165 (Feb 10, 2017, 8:42:43 PM)

  1. Fix cable placement sound — chocohead / detail
  2. Fix #2104 — chocohead / detail
  3. Fix #2098 — chocohead / detail
  4. Add silver block, fix #2020 — chocohead / detail
  5. Use Gradle they said. It's great they said. — chocohead / detail

#164 (Feb 3, 2017, 2:33:33 PM)

  1. History says this should fix the build once. — chocohead / detail
  2. Fix #2105, make super-heat act as it always used to — chocohead / detail
  3. Fix #2101 — chocohead / detail

#163 (Jan 27, 2017, 11:31:18 PM)

  1. Fix #2097, let's hope Jenkins is happier today — chocohead / detail

#162 (Jan 24, 2017, 3:41:07 PM)

  1. Remove core dependency on JEI — chocohead / detail
  2. Allow dumping of textures beyond 160x160 — chocohead / detail
  3. Minor localisation cleanup — chocohead / detail
  4. Allow better dumping of things that have states related to NBT — chocohead / detail

#161 (Jan 22, 2017, 9:21:10 PM)

  1. Jenkins behave yourself. — chocohead / detail

#160 (Jan 22, 2017, 9:15:40 PM)

  1. Potentially make cross-breeding sticks stick around :D — chocohead / detail

#159 (Jan 21, 2017, 2:13:03 PM)

  1. Encourage the client to match the server when shift-click balancing — chocohead / detail
  2. Stop getting the damage of GradualInts creating empty NBT tags — chocohead / detail
  3. Allow things that obey IFluidHandler#canFill to fill Cropmatron — chocohead / detail
  4. Hopefully fixed texture dumping blanking out the screen — chocohead / detail

#158 (Jan 16, 2017, 5:26:18 PM)

  1. Updated Taiwanese translation, thanks CLOVERsquare — chocohead / detail
  2. Potentially fix #2091 — chocohead / detail
  3. Fix wrong tank being drained using the Steam Repressurizer — chocohead / detail

#157 (Jan 14, 2017, 4:51:01 PM)

  1. Fix addon crops crashing (hopefully) — chocohead / detail

#156 (Jan 14, 2017, 3:26:25 PM)

  1. Updated IC2Items name list — chocohead / detail
  2. Fix missing crop localisations — chocohead / detail

#155 (Jan 13, 2017, 5:11:33 PM)

  1. Fix Steam Repressuriser tank size — chocohead / detail
  2. Fix single use battery + hydrated coal dust recipes — chocohead / detail

#154 (Jan 10, 2017, 11:13:51 PM)

  1. Add better support for mods that forget about both IFluidHandlers — chocohead / detail

#153 (Jan 9, 2017, 11:21:20 PM)

  1. Improved XML GUI button support — chocohead / detail
  2. Added smelting XP support for the Iron + Electric Furnaces — chocohead / detail

#152 (Jan 9, 2017, 6:03:58 PM)

  1. Improved handling of JEI within Industrial Workbench machine GUIs — chocohead / detail
  2. Added more tank options for XML GUIs — chocohead / detail
  3. Fix cropmatron not accepting water (or weed-ex) from pumps — chocohead / detail
  4. Fix width + height being inverted — chocohead / detail
  5. Add Steam Repressuriser [TODO: Recipe + Texture] — chocohead / detail

#151 (Jan 7, 2017, 8:39:58 PM)

  1. Improve Industrial Workbench some more — chocohead / detail
  2. Added ore dict support to the Industrial Workbench — chocohead / detail
  3. Fix missing localisation in Chargepads — chocohead / detail
  4. Added credit recycling recipe back — chocohead / detail

#150 (Jan 6, 2017, 9:43:03 PM)

  1. Fix missing reset call — chocohead / detail
  2. Fixed the Cropmatron's tanks being reversed — chocohead / detail
  3. Don't think we want crops on normal dirt when there's farmland — chocohead / detail
  4. Made the cropmatron hydrate farmland too — chocohead / detail
  5. Added back cropnalyzer in world scanning — chocohead / detail
  6. Properly fix cropmatron — chocohead / detail
  7. Fix chargepad GUI being slightly too tall — chocohead / detail
  8. Prepare for merging — chocohead / detail

#149 (Jan 6, 2017, 4:13:17 PM)

  1. prevent cusomNBT from being null. — Aroma1997 / detail

#148 (Jan 6, 2017, 10:38:41 AM)

  1. Fix #0002082 — Aroma1997 / detail

#147 (Jan 5, 2017, 8:57:43 PM)

  1. Fix JEI mixing up cable types — chocohead / detail
  2. Fix #2077 — chocohead / detail
  3. Fix #2078 (probably) — chocohead / detail

#146 (Jan 4, 2017, 8:35:20 PM)

  1. Made debug item give speedups to blocks as well. — Aroma1997 / detail
  2. Fix bug with still doing the rightclick action when placing a crop on — Aroma1997 / detail

#145 (Jan 4, 2017, 4:55:20 PM)

  1. Fixed last crop porting things — chocohead / detail

#144 (Jan 4, 2017, 11:58:29 AM)

  1. Bump forge version. — Aroma1997 / detail

#143 (Jan 4, 2017, 11:51:14 AM)

  1. Updated crops. — Aroma1997 / detail
  2. Fix crop block material — chocohead / detail
  3. Cleanup and made harvesting functional. — Aroma1997 / detail
  4. Fix models. — Aroma1997 / detail
  5. General cleanup. — Aroma1997 / detail
  6. Some fixes and some more features on crops. — Aroma1997 / detail
  7. Fix missing texures — chocohead / detail
  8. Fix crop placement sound + disabled old item — chocohead / detail
  9. Allow crops to go on more than just farmland — chocohead / detail
  10. Actually fix crop placement — chocohead / detail
  11. Fix crop stick localisation — chocohead / detail
  12. Finish crops. — Aroma1997 / detail
  13. Fix last compiler errors. — Aroma1997 / detail
  14. Finished crop-related machines. — Aroma1997 / detail
  15. Fix loading and saving crops. — Aroma1997 / detail

#142 (Jan 2, 2017, 8:50:03 PM)

  1. Fixed rubber + resin sheets outputing too little — chocohead / detail

#141 (Jan 2, 2017, 8:43:37 PM)

  1. Add the Industrial Workbench + Batch Crafter as crafting things — chocohead / detail
  2. Removed old config entries — chocohead / detail

#140 (Dec 28, 2016, 4:11:13 PM)

  1. Added option for transparency for ITeBlocks — chocohead / detail
  2. Allow the pump output to be taken from the sides, as well as the bottom — chocohead / detail
  3. Added JEI support for the Industrial Workbench + Batch Crafter — chocohead / detail

#139 (Dec 26, 2016, 11:23:49 PM)

  1. Fix the batch crafter not distributing items inserted via upgrades — chocohead / detail

#138 (Dec 25, 2016, 7:32:03 PM)

  1. Fix build — chocohead / detail

#137 (Dec 25, 2016, 7:29:53 PM)

  1. Allow making snow again, fix #2067 — chocohead / detail
  2. Sort of quick fix for #2069 — chocohead / detail

#136 (Dec 24, 2016, 1:45:11 AM)

  1. Add a command to simulate right clicks for debugging. — player / detail

#135 (Dec 23, 2016, 11:26:20 PM)

  1. Fixed dynamite recipe — chocohead / detail
  2. Fix #2065 — chocohead / detail
  3. Temporary fix for #2061 — chocohead / detail

#134 (Dec 19, 2016, 10:42:29 PM)

  1. Fix #2060 more carefully (again) — chocohead / detail
  2. Minor GUI clean up — chocohead / detail

#133 (Dec 18, 2016, 2:25:41 AM)

  1. Hopefully fix #2060 — chocohead / detail

#132 (Dec 16, 2016, 6:33:33 PM)

  1. Fix #2034 — chocohead / detail
  2. Fix #2058 — chocohead / detail

#131 (Dec 15, 2016, 7:29:23 PM)

  1. Handle shift-clicking containers better — chocohead / detail
  2. Hush Gradle — chocohead / detail
  3. Fixed shift clicking the output being wonky — chocohead / detail
  4. Fixed #2009 — chocohead / detail

#130 (Dec 13, 2016, 3:15:45 PM)

  1. Added @consuming option for recipes that eat containers — chocohead / detail
  2. Added dev TE structure — chocohead / detail
  3. Refactored out stack balancing into StackUtil — chocohead / detail
  4. getPickBlock is universal now — chocohead / detail
  5. Initial implementation of the Batch Crafter — chocohead / detail
  6. Massively improve container handling — chocohead / detail
  7. Added recipe, fixed energy storage for BC — chocohead / detail

#129 (Dec 9, 2016, 3:06:37 PM)

  1. Improved accessing adjacent machines from the Industrial Workbench — chocohead / detail

#128 (Dec 9, 2016, 2:23:50 AM)

  1. Fixed crash with SMP — chocohead / detail

#127 (Dec 8, 2016, 5:07:13 PM)

  1. Probably fix #2021 with less crashing — chocohead / detail

#126 (Dec 8, 2016, 5:00:43 PM)

  1. Fixed button icon rendering for blocks — chocohead / detail
  2. Added the Industrial Workbench — chocohead / detail

#125 (Dec 7, 2016, 12:22:37 PM)

  1. Probably fix #0002021 — Aroma1997 / detail

#124 (Dec 6, 2016, 10:14:11 AM)

  1. Fix the sorting machine breaking all over the place — chocohead / detail

#123 (Dec 2, 2016, 9:05:30 PM)

  1. Fixed recycler JEI handler once and for all — chocohead / detail
  2. Last un-English'd toLowerCase — chocohead / detail

#122 (Dec 1, 2016, 6:51:39 PM)

  1. Make *Name.getInstance return non-null. — player / detail

#121 (Nov 30, 2016, 9:27:41 AM)

  1. Try protected material property from being given invalid values — chocohead / detail

#120 (Nov 28, 2016, 4:10:37 PM)

  1. Fix #0002044 — Aroma1997 / detail

#119 (Nov 26, 2016, 6:16:15 AM)

  1. Remove usage of ICropTile.getWorld. — Aroma1997 / detail

#118 (Nov 25, 2016, 3:20:21 PM)

  1. Made chest recipe use the oredict. — Aroma1997 / detail
  2. Added ILocatable. — Aroma1997 / detail

#117 (Nov 25, 2016, 1:31:16 PM)

  1. Fix build — chocohead / detail

#116 (Nov 24, 2016, 8:07:08 PM)

  1. Lazily calculate uE, vE in <image>. — player / detail

#115 (Nov 24, 2016, 7:19:33 PM)

  1. Improve <image> guidef tag to support flexible uv specification. — player / detail

#114 (Nov 23, 2016, 3:06:15 PM)

  1. Added material support to ITeBlock — chocohead / detail
  2. It starts with c and isn't finished. — chocohead / detail

#113 (Nov 23, 2016, 10:15:19 AM)

  1. Add Iodine and Hydrated Tin and recipes for both and the Iodine Tablet — marenthyu / detail

#112 (Nov 22, 2016, 1:58:22 PM)

  1. Added extra checking for #2042 — chocohead / detail
  2. Try look for patterns in the fuel handler breaking. — chocohead / detail
  3. Fix iodine tablet not eating properly. — chocohead / detail

#111 (Nov 21, 2016, 7:46:48 PM)

  1. Added a better way for enum cycling buttons — chocohead / detail
  2. More work on advanced upgrades, the filters now apply. — chocohead / detail

#110 (Nov 21, 2016, 12:18:06 PM)

  1. Add missing fluid/gas textures — marenthyu / detail
  2. Added Iodine Tablet (no recipe yet) — marenthyu / detail

#109 (Nov 20, 2016, 9:37:11 AM)

  1. Add Advanced upgrade and creative generator textures — marenthyu / detail

#108 (Nov 19, 2016, 11:59:04 PM)

  1. Added holographic slots to XML GUIs — chocohead / detail
  2. Added in logging slow down to energynet. — chocohead / detail
  3. Added player to container events — chocohead / detail
  4. Added ability for dynamic hand held GUIs — chocohead / detail
  5. Added initial advanced ejector/pulling upgrades — chocohead / detail
  6. Fix hologram slots debugging all the time — chocohead / detail
  7. Revert "Added player to container events" — chocohead / detail
  8. Properly revert container events having player parameter. — chocohead / detail
  9. Shift all the upgrade stuff into it's own package. — chocohead / detail
  10. Added Textbox GUI element — chocohead / detail
  11. Update JEI to stop annoying crashes when it's disabled — chocohead / detail
  12. Added basic sub-GUI support for hand held items — chocohead / detail
  13. General cleanup — chocohead / detail
  14. Advanced upgrade textures \o/ — chocohead / detail
  15. Fix bigger common.png scales not working correctly — chocohead / detail
  16. Allow CropInternalInfo to be network'd. — chocohead / detail
  17. More work on Advanced Upgrades — chocohead / detail

#107 (Nov 15, 2016, 5:16:59 PM)

  1. Fixed dumping textures breaking the screen — chocohead / detail
  2. Add tab completing for texture dumping — chocohead / detail

#106 (Nov 14, 2016, 11:58:42 AM)

  1. Well this is nicer — chocohead / detail
  2. Fix right-click charging with batteries being broken — chocohead / detail
  3. Added support for dying using ore dictionary — chocohead / detail

#105 (Nov 11, 2016, 7:33:09 PM)

  1. Try harder making gradle happy.. — player / detail

#104 (Nov 11, 2016, 6:46:54 PM)

  1. Add the main jar to maven. — player / detail

#103 (Nov 8, 2016, 10:52:30 PM)

  1. Clean WorldData initialization and local enet retrieval up. — player / detail

#102 (Nov 8, 2016, 6:19:59 PM)

  1. Make the sorting machine behave itself more — chocohead / detail

#101 (Nov 6, 2016, 7:18:38 PM)

  1. Fix bug with not getting electrocuted with tin cables. — Aroma1997 / detail
  2. More Achievements. — Aroma1997 / detail
  3. Fix New ore miner achievement. — Aroma1997 / detail
  4. Fix fluid cell still doing offhand action, when succeeding. — Aroma1997 / detail

#100 (Nov 5, 2016, 11:41:15 PM)

  1. Prevented keys being registered more than once. — chocohead / detail
  2. Fix #2028 again — chocohead / detail

#99 (Nov 5, 2016, 9:06:38 PM)

  1. Fix #2022 — chocohead / detail
  2. Allow core addons to use ItemElectricTool like ItemIC2 — chocohead / detail
  3. Fixed CESUs turning bronze into iron — chocohead / detail
  4. Allow core addons to use ItemArmorIC2 too — chocohead / detail
  5. Made the fermenter less strange — chocohead / detail
  6. Allow jetpacks with different speeds — chocohead / detail
  7. Baby steps to having better keyboard options — chocohead / detail
  8. Fix #2028 — chocohead / detail
  9. Stopped JEI crying (and crashing) about things. — chocohead / detail

#98 (Nov 4, 2016, 9:42:07 AM)

  1. Update JEI module. — Aroma1997 / detail

#97 (Nov 1, 2016, 8:50:26 AM)

  1. Fix localization. — Aroma1997 / detail
  2. Fix misspell. — Aroma1997 / detail
  3. Not drain the Q-Suit-Helmet, when we didn't eat anything. — Aroma1997 / detail

#96 (Oct 27, 2016, 12:09:16 AM)

  1. Fix (maybe?) the kinetic generator only looking in a single direction — chocohead / detail
  2. Allow none IC2 resource domain sounds to be played using the sound — chocohead / detail
  3. Fix rotating energy storage units posting energy events clientside — chocohead / detail
  4. Grabbed an old missed change from — chocohead / detail
  5. Fix assertion error pulling a treetap off a booze barrel — chocohead / detail

#95 (Oct 24, 2016, 5:45:53 PM)

  1. Fix #2019 — chocohead / detail
  2. Fix #2017 — chocohead / detail

#94 (Oct 24, 2016, 1:10:27 PM)

  1. Fixed fatal flaw in design that meant TeBlocks with the same resource — chocohead / detail

#93 (Oct 24, 2016, 12:23:45 AM)

  1. Allow slot grids to have custom spacing too — chocohead / detail
  2. Expose the JEI plugin so addons can hook onto it easier — chocohead / detail
  3. Added a quick texture for the Jetpack Attachment Plate — chocohead / detail

#92 (Oct 21, 2016, 11:59:14 PM)

  1. Cleaned up the kinetic water generator, should fix modded biomes — chocohead / detail
  2. Added back Industrial Credits — chocohead / detail
  3. Fix #2008 — chocohead / detail
  4. Fix coffee recipes — chocohead / detail

#91 (Oct 21, 2016, 4:17:45 AM)

  1. Guess this can go here so people are aware of it — chocohead / detail
  2. Fixed crash when reloading broken textures in XML GUIs — chocohead / detail
  3. Expanded the XML GUI system to support many more varients: — chocohead / detail
  4. Added active support by default for all TileEntityBlocks. — chocohead / detail
  5. Move the solar panel to XML to show how it can work now — chocohead / detail

#90 (Oct 20, 2016, 3:38:31 AM)

  1. Document the Recipes API better. — player / detail

#89 (Oct 18, 2016, 4:44:37 AM)

  1. Fix Dynamite-o-mote. — Aroma1997 / detail
  2. Added support for comparators for more IC2 blocks. — Aroma1997 / detail

#88 (Oct 16, 2016, 5:02:35 AM)

  1. Allow TeBlocks control over side rendering. — chocohead / detail
  2. Ahhh boats, someone will properly fix you one day. — chocohead / detail
  3. Allow addons to add their own extensions onto the network encoder. — chocohead / detail

#87 (Oct 15, 2016, 12:13:25 AM)

  1. Ignore missing translation files. — player / detail

#86 (Oct 11, 2016, 11:03:39 PM)

  1. xbony complained — chocohead / detail
  2. Fixed landing + breaking particles throwing errors for non IC2 — chocohead / detail
  3. Fixed some unintended imports — chocohead / detail

#85 (Oct 8, 2016, 9:43:41 AM)

  1. More ITeBlock flexibility — chocohead / detail

#84 (Oct 5, 2016, 6:28:21 AM)

  1. Potentially fix #0001959 — Aroma1997 / detail

#83 (Oct 4, 2016, 8:46:31 AM)

  1. Support loading language files from resource packs. — player / detail

#82 (Sep 30, 2016, 9:13:11 AM)

  1. Let's see if we can find out what's happening with #1969 (and #1995 + — chocohead / detail

#81 (Sep 28, 2016, 3:33:30 AM)

  1. Fixed drills after refactoring — chocohead / detail
  2. Finally fixed Terra Wart localisation — chocohead / detail

#80 (Sep 28, 2016, 12:16:49 AM)

  1. Cleanup. — Aroma1997 / detail
  2. Made reactors accept any Liquid specified. — Aroma1997 / detail
  3. Improve jetpack logic a bit. — Aroma1997 / detail

#79 (Sep 27, 2016, 8:33:18 PM)

  1. Cleanup. — Aroma1997 / detail

#78 (Sep 27, 2016, 9:48:06 AM)

  1. Fix last commit — estebes / detail
  2. Fix last commit — estebes / detail

#77 (Sep 27, 2016, 9:39:26 AM)

  1. Small command fix — estebes / detail
  2. Small debug mode fix — estebes / detail

#76 (Sep 26, 2016, 5:34:41 AM)

  1. Fix sorting machine tier. — Aroma1997 / detail

#75 (Sep 25, 2016, 11:24:00 PM)

  1. Improved gradual recipe. — Aroma1997 / detail

#74 (Sep 25, 2016, 9:06:37 AM)

  1. Fix assertion error — chocohead / detail
  2. Fix #2002 — chocohead / detail

#73 (Sep 25, 2016, 4:42:36 AM)

  1. A bunch of currently unused stuff. — estebes / detail

#72 (Sep 24, 2016, 8:33:52 AM)

  1. Fixed overlay HUD, and added better API options for other mods. — chocohead / detail
  2. Fixed fallback items having inverted durability — chocohead / detail
  3. Added HUD support to both hands + more API — chocohead / detail

#71 (Sep 23, 2016, 2:09:51 AM)

  1. Updated localizations. — Aroma1997 / detail
  2. Fix thermal centrifuge cooldown bug. — Aroma1997 / detail
  3. MAde Component heat vent stackable. — Aroma1997 / detail

#70 (Sep 22, 2016, 11:10:35 PM)

  1. Resync TEBlock initial data when sending block change packets. — player / detail

#69 (Sep 17, 2016, 8:31:36 AM)

  1. Allowed addons to create their own gauge styles much easier — chocohead / detail
  2. Fixed missing localisation — chocohead / detail

#68 (Sep 16, 2016, 8:33:35 AM)

  1. Fix dynamic GUIs still using IC2's assets instead of the ITeBlock's — chocohead / detail
  2. Added filled storage blocks back to creative (because ITeBlock lets us — chocohead / detail

#67 (Sep 15, 2016, 8:05:21 AM)

  1. Hush about your missing model! — chocohead / detail
  2. Complete move to ITeBlock, just some model issues + docs to go. — chocohead / detail
  3. It compiles but doesn't run. This is going to be very hard and very — chocohead / detail
  4. That's what I meant. — chocohead / detail
  5. It's alive :D — chocohead / detail
  6. Fixed random order of ITeBlocks in creative and placing being wonky. — chocohead / detail
  7. Added docs, spent too long on docs again. — chocohead / detail
  8. That's a strange thing to do. — chocohead / detail

#66 (Sep 12, 2016, 5:05:41 AM)

  1. Fix build — chocohead / detail
  2. Add rubber leaves + saplings back to the ore dictionary — chocohead / detail
  3. Fixed Q-Suit cleaning not working very well — chocohead / detail

#65 (Sep 12, 2016, 2:47:26 AM)

  1. Fix bug with getting zapped on detector and splitter cables. — Aroma1997 / detail
  2. Made it possible to undye Q-Armor. — Aroma1997 / detail
  3. QuantumSuit is now also a hazmat suit. — Aroma1997 / detail

#64 (Sep 11, 2016, 8:49:18 PM)

  1. Fix hardness+exp. resistance for iron fences. — player / detail

#63 (Sep 10, 2016, 6:38:26 AM)

  1. Fix build — chocohead / detail

#62 (Sep 10, 2016, 6:11:31 AM)

  1. Allow entire ITeBlock enums to be registered at once — chocohead / detail
  2. Allowed JetpackHandler to be used + generics — chocohead / detail
  3. Update zh_CN again — chocohead / detail

#61 (Sep 10, 2016, 3:04:01 AM)

  1. Fix #0001994 — Aroma1997 / detail
  2. Fix silent tier overflow. — Aroma1997 / detail

#60 (Sep 8, 2016, 6:35:20 AM)

  1. Use normal WeakHashmap instead of that weird sun one... Fix #0001992 — Aroma1997 / detail

#59 (Sep 7, 2016, 5:11:40 AM)

  1. MAde glas fiber cable cheaper. — Aroma1997 / detail
  2. Made Jetpack Attachable to any other armor. — Aroma1997 / detail
  3. Refractor Jetpack logic. — Aroma1997 / detail

#58 (Sep 6, 2016, 2:05:34 AM)

  1. Trying out a new concept. — Aroma1997 / detail

#57 (Sep 5, 2016, 10:21:17 AM)

  1. Fix #1987, updated zh_CN — chocohead / detail
  2. Fix #1982 — chocohead / detail
  3. Fix #1990 — chocohead / detail

#56 (Sep 4, 2016, 12:16:28 PM)

  1. Allowed addons to add their own charging/discharging slots to energy — chocohead / detail
  2. Allow addons to have their own custom slot grid styles — chocohead / detail

#55 (Sep 2, 2016, 2:35:12 PM)

  1. Oh good golly gosh — chocohead / detail
  2. Generics ;) — chocohead / detail

#54 (Sep 1, 2016, 10:43:41 AM)

  1. Fixed fluid reactor tanks looking strange when filled — chocohead / detail
  2. Fixed reactor pressure casings being 4x too expensive — chocohead / detail
  3. Fixed sheared leaves being grey — chocohead / detail
  4. Exposed TeBlock to the outside world, addon devs use this not reflection — chocohead / detail

#53 (Aug 31, 2016, 3:04:58 AM)

  1. Add Icons of ores to the Scanner GUI. — Aroma1997 / detail

#52 (Aug 30, 2016, 6:19:13 PM)

  1. Fix the quantum armor and nano armor nightvision. — estebes / detail
  2. Fix #1981 — estebes / detail

#51 (Aug 30, 2016, 5:00:33 PM)

  1. Fix #1980 — estebes / detail
  2. Fix #1979 — estebes / detail

#50 (Aug 30, 2016, 4:17:26 AM)

  1. Fix #1950 — estebes / detail
  2. Fix #1950 — estebes / detail

#49 (Aug 28, 2016, 11:06:37 AM)

  1. Should fix #1978 — chocohead / detail

#48 (Aug 27, 2016, 10:22:50 PM)

  1. Fix bug with crafting with NBT. — Aroma1997 / detail

#47 (Aug 26, 2016, 2:05:02 PM)

  1. Oops — chocohead / detail
  2. Made it less lettery — chocohead / detail
  3. Added JEI support to the electrolyzer. — chocohead / detail
  4. Fixed large slots having items in the wrong place in JEI — chocohead / detail
  5. I had an epiphany, a Javascript inspired one to less — chocohead / detail
  6. Fix #1973 (Luminator recipe only producing 1 not 8) — chocohead / detail

#46 (Aug 22, 2016, 12:24:28 PM)

  1. Fix Steam Boiler and Turbine missing localisations. — chocohead / detail

#45 (Aug 21, 2016, 11:48:01 PM)

  1. Avoid stacking heat vents in the condenser. — player / detail

#44 (Aug 21, 2016, 12:01:12 PM)

  1. Made the electrolyser actually sync it's recipe rather than work it out — chocohead / detail
  2. Small cleanup — chocohead / detail

#43 (Aug 20, 2016, 7:45:56 AM)

  1. Added sendInitialData to NetworkManager. — Aroma1997 / detail
  2. Fix #0001972 — Aroma1997 / detail
  3. Added fancy error message, if the Dynamic GUI XML wasn't found. — Aroma1997 / detail
  4. Remove TeBlock requirement for updateTileentityField. — Aroma1997 / detail
  5. General cleanup. — Aroma1997 / detail

#42 (Aug 18, 2016, 12:19:52 PM)

  1. Made the electrolyzer GUI much more fun — chocohead / detail

#41 (Aug 16, 2016, 10:00:57 AM)

  1. Added Universal Bucket support. — Aroma1997 / detail
  2. Added BlockState to Item API. — Aroma1997 / detail
  3. Added IBaseReactorComponent to API. — Aroma1997 / detail
  4. Added Inventory capability support for blocks. — Aroma1997 / detail

#40 (Aug 14, 2016, 2:25:43 PM)

  1. Actually use bronze tool material + fix wrench repairing — chocohead / detail
  2. Allow electrolyzer to use recipes from the API too — chocohead / detail

#39 (Aug 14, 2016, 9:24:12 AM)

  1. Reduce the log level for various enet messages. — player / detail

#38 (Aug 13, 2016, 1:29:12 PM)

  1. Fix Q-Suit dying not changing the icon colour — chocohead / detail
  2. Use MutableBlockPos to speed up Water+Wind Turbine checks — chocohead / detail
  3. Lie to Forge to shut it up using an older JRE — chocohead / detail
  4. Fix the config GUI confusing the user's config settings as the default — chocohead / detail

#37 (Aug 7, 2016, 7:53:36 AM)

  1. Remove @API support since it's broken and usually misused. — player / detail

#36 (Aug 7, 2016, 7:42:16 AM)

  1. Changed Gui info of Kinetic Generator. — Aroma1997 / detail
  2. Fix #0001961 — Aroma1997 / detail

#35 (Aug 6, 2016, 4:24:45 AM)

  1. Added IColoredEnergyTile for custom colored Cables. — Aroma1997 / detail
  2. Added new achievement. — Aroma1997 / detail

#34 (Aug 6, 2016, 2:00:20 AM)

  1. MAde iridium shard replicatable in the replicator. — Aroma1997 / detail
  2. Made Crafting recipes nbt sensitive, if the input is so. Fix #0001960, — Aroma1997 / detail

#33 (Aug 4, 2016, 12:48:27 PM)

  1. Fix Item sound for item in hand, but inactive. — Aroma1997 / detail

#32 (Aug 4, 2016, 12:38:47 PM)

  1. Tentatively fix #0001923 — Aroma1997 / detail
  2. Fix #0001881 — Aroma1997 / detail
  3. Fix #0001737 — Aroma1997 / detail
  4. Fix Redstone condition on Electric storage blocks. — Aroma1997 / detail

#31 (Aug 4, 2016, 10:41:17 AM)

  1. Fix every subtile of a IMetaDelegate sending Energy. — Aroma1997 / detail
  2. Fixed detector/splitter cable model. — Aroma1997 / detail
  3. Tentatively fix #0001923 — Aroma1997 / detail

#30 (Aug 3, 2016, 1:04:17 PM)

  1. Fix build. — Aroma1997 / detail

#29 (Aug 3, 2016, 1:03:17 PM)

  1. Fix build. — Aroma1997 / detail

#28 (Aug 3, 2016, 12:25:22 PM)

  1. More work on the JEI plugin. — Aroma1997 / detail

#27 (Aug 3, 2016, 1:37:40 AM)

  1. Fix iron scaffolds dropping in reinforced stone creation, add filled — player / detail

#26 (Aug 2, 2016, 2:36:22 AM)

  1. Fix fluid cell rendering crash regression (#1954). — player / detail

#25 (Aug 2, 2016, 2:08:57 AM)

  1. Fix some model related issues. — player / detail

#24 (Jul 31, 2016, 8:33:46 AM)

  1. Debug Item: Fix mode switching not working. — player / detail

#23 (Jul 25, 2016, 7:58:22 AM)

  1. Fix build. — Aroma1997 / detail

#22 (Jul 24, 2016, 8:00:20 PM)

  1. Fix invalid stack size manipulations in the jei module, warning cleanup. — player / detail

#21 (Jul 24, 2016, 3:12:59 PM)

  1. Fix #1940, teleporters being too cheap — chocohead / detail

#20 (Jul 23, 2016, 7:59:46 PM)

  1. Fix watermill and windmill not working properly — chocohead / detail
  2. Some assorted fixes — chocohead / detail
  3. We'll want to keep that change though — chocohead / detail

#19 (Jul 23, 2016, 6:18:06 PM)

  1. Merge redundant ic2 constant. — player / detail
  2. Require crop owner identifiers to be lower case. — player / detail

#18 (Jul 23, 2016, 1:24:50 PM)

  1. Actually check access permissions in getPrivilegedInventory. — player / detail

#17 (Jul 23, 2016, 11:54:40 AM)

  1. Add support for partially publicly accessible personal blocks. — player / detail

#16 (Jul 21, 2016, 3:37:13 PM)

  1. Support handheld inventories being used in the offhand — chocohead / detail
  2. Fix open toolbox texture — chocohead / detail
  3. Avoid constantly reflecting a static final field — chocohead / detail
  4. Fix toolbox still not changing texture in the offhand — chocohead / detail

#15 (Jul 20, 2016, 6:12:14 PM)

  1. Set the fog color through GlStateManager. — player / detail
  2. Fix dungeon loot population (thx mezz). — player / detail

#14 (Jul 20, 2016, 9:53:08 AM)

  1. Fixed trade/energy-o-mats not being able to use IPersonalBlocks again — chocohead / detail
  2. Improved crop docs — chocohead / detail

#13 (Jul 18, 2016, 6:39:53 AM)

  1. Clean name/id handling in CropCard up. — player / detail

#12 (Jul 17, 2016, 12:26:47 PM)

  1. Fix reactor output config not actually affecting reactors — chocohead / detail
  2. Fix iron fences not connecting to magnetisers they're being powered by — chocohead / detail
  3. Avoid teleporting to active teleporters — chocohead / detail

#11 (Jul 9, 2016, 7:58:56 AM)

  1. Improve Tooltips for GUIs — Aroma1997 / detail
  2. Improve Wool Sheet. — Aroma1997 / detail

#10 (Jul 7, 2016, 4:22:32 PM)

  1. Added Dense plate macerator recipes. — Aroma1997 / detail
  2. Added wool sheet. — Aroma1997 / detail
  3. Fix server. — Aroma1997 / detail

#9 (Jul 6, 2016, 11:01:07 AM)

  1. Impove the TE block's getItem. — player / detail
  2. Remove luminator debug texture. — player / detail

#8 (Jul 6, 2016, 8:16:46 AM)

  1. Fix stacksize of recipe inputs — chocohead / detail
  2. Fixed hidden recipes with the config — chocohead / detail
  3. Added JEI handler for condenser recharging — chocohead / detail

#7 (Jul 3, 2016, 1:28:17 PM)

  1. Fix #1914 and #1916 — chocohead / detail
  2. Fix #1915 and #1917 — chocohead / detail
  3. Fixed the scanner buttons being broken — chocohead / detail

#6 (Jul 3, 2016, 8:16:56 AM)

  1. Use the block state directly if available. — player / detail
  2. Implement Block.getItem explicitly. — player / detail

#5 (Jul 1, 2016, 5:58:59 PM)

  1. (Hopefully) Fix #1912 — chocohead / detail
  2. Cleanup — chocohead / detail
  3. Fixed advanced recipe not finding the correct cause — chocohead / detail
  4. Fixed ineffective field finding — chocohead / detail
  5. Java 6 support again — chocohead / detail

#4 (Jul 1, 2016, 5:32:28 PM)

  1. Add recipes to upgrade dual to quad fuel rods. — player / detail
  2. Relax the ingredient placementin the diamond drill recipe. — player / detail
  3. Fix rendering invalid obscured blocks. — player / detail

#3 (Jun 28, 2016, 4:27:11 AM)

  1. Try to suppress unresolable recipes in the jei handler. — player / detail

#2 (Jun 27, 2016, 3:32:15 AM)

  1. Fix the mining laser range. — player / detail