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#222 (Jun 19, 2022, 1:30:20 PM)

  1. Fix some Chinese translate — qian_shan_yao / detail

#221 (Oct 13, 2020, 12:56:38 PM)

  1. Add isFlammable to TileEntityBlock. — estebes / detail

#220 (Jun 15, 2020, 5:43:23 PM)

  1. Fix console spam — estebes / detail

#219 (Jun 9, 2020, 6:56:10 PM)

  1. More crops. — estebes / detail

#218 (Jun 5, 2020, 9:07:09 PM)

  1. Fix #2613 — estebes / detail

#217 (Jun 5, 2020, 6:13:24 PM)

  1. Expose redstone methods to the TileEntityBlock — estebes / detail

#216 (Jun 4, 2020, 9:59:06 PM)

  1. Improve the Semi Fluid Generator. — estebes / detail

#215 (Jun 4, 2020, 2:07:24 PM)

  1. Fix build.gradle — estebes / detail

#214 (Jun 4, 2020, 2:04:39 PM)

  1. Fix build.gradle — estebes / detail

#213 (Jun 4, 2020, 2:03:44 PM)

  1. Fix build.gradle — estebes / detail

#212 (Jun 4, 2020, 2:02:14 PM)

  1. Revival of the BuildCraft compat module — estebes / detail

#211 (Jun 3, 2020, 7:53:57 PM)

  1. Small cleanup. — estebes / detail

#210 (Jun 3, 2020, 5:11:06 PM)

  1. Possibly actually fix #2593. — estebes / detail

#209 (Jun 3, 2020, 4:23:26 PM)

  1. Fix missing Jei crop seeds. Fix #2593. — estebes / detail

#208 (Jun 3, 2020, 12:05:13 AM)

  1. Fix being able to 'disable' the weed crop. — estebes / detail

#207 (Jun 2, 2020, 11:59:18 PM)

  1. Fix crop placement collision check. — estebes / detail

#206 (May 30, 2020, 10:28:50 AM)

  1. Allow disabling crops in the config — estebes / detail

#205 (May 30, 2020, 12:31:53 AM)

  1. Small fix. — estebes / detail

#204 (May 30, 2020, 12:29:03 AM)

  1. New old crops (in memory of IDN) — estebes / detail

#203 (May 23, 2020, 10:22:20 PM)

  1. Fix not calling markDirty() after fluid handler interactions — estebes / detail

#201 (May 17, 2020, 4:28:41 PM)

  1. Fix #2610 — estebes / detail

#200 (May 17, 2020, 4:15:41 PM)

  1. Fix #2691 — estebes / detail

#198 (May 15, 2020, 10:20:37 AM)

  1. Fix setting crops not updating terrain air quality — estebes / detail

#197 (Apr 8, 2020, 1:47:39 PM)

  1. Fix server crash — chocohead / detail
  2. Cast slightly more safely — chocohead / detail
  3. Add a remote access upgrade — chocohead / detail
  4. Allow upgrading Trade-O-Mats to be remotely accessible — chocohead / detail
  5. Fix some wonky and a missing ore dict entry — chocohead / detail

#196 (Mar 15, 2020, 9:10:36 PM)

  1. Fix item images not always drawing with the correct item shading — chocohead / detail
  2. Fix GUIElement scrolling being wonky — chocohead / detail
  3. Allow GUIElements to watch for the mouse being dragged — chocohead / detail
  4. Add GUIElement for drawing player heads — chocohead / detail
  5. Implement scroll bar ScrollableList — chocohead / detail
  6. Clean up ScrollableList — chocohead / detail
  7. Add Trading Terminal outline — chocohead / detail

#195 (Mar 14, 2020, 5:39:02 PM)

  1. Try fix throwing handheld containers some more — chocohead / detail
  2. Fix any possible hole in keyboard handling — chocohead / detail
  3. Fix beer/coffee effects not stacking visually — chocohead / detail
  4. Small cleanup — chocohead / detail

#194 (Mar 10, 2020, 11:52:43 AM)

  1. Small change. — estebes / detail

#193 (Mar 9, 2020, 10:14:41 PM)

  1. Improve IInventorySlotHolder. Improve ItemToolIC2. — estebes / detail

#192 (Mar 9, 2020, 3:24:25 PM)

  1. Improve IInventorySlotHolder compatibility. — estebes / detail
  2. Minor fix. — estebes / detail
  3. Improvments to ToolClass and ItemToolIC2 — estebes / detail

#191 (Mar 8, 2020, 2:25:11 PM)

  1. Improve IInventorySlotHolder. — estebes / detail

#190 (Mar 8, 2020, 11:26:36 AM)

  1. Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. — estebes / detail

#189 (Mar 5, 2020, 2:09:01 PM)

  1. Add a new custom gauge. — estebes / detail

#188 (Dec 2, 2019, 2:15:48 AM)

  1. Fix wrenching fluid pipes passing null to neighbouring blocks — chocohead / detail

#187 (Aug 20, 2019, 3:31:17 PM)

  1. New pipe textures. — estebes / detail

#186 (Aug 19, 2019, 9:52:31 AM)

  1. Fixing annoying drill sound when breaking hard blocks. — estebes / detail

#185 (Aug 18, 2019, 10:15:18 PM)

  1. Try to fix the build. — estebes / detail

#184 (Aug 17, 2019, 3:45:37 PM)

  1. Change how pipe connectivity works. — estebes / detail

#183 (Aug 16, 2019, 11:53:53 PM)

  1. Add a toggle group GUI element — chocohead / detail
  2. Add a mechanism to average heat over time — chocohead / detail
  3. Fix pump battery slot ignoring upgrades — chocohead / detail
  4. Become slightly distracted from the task at hand — chocohead / detail

#182 (Aug 14, 2019, 1:33:08 AM)

  1. Fix Coke Kiln. — estebes / detail

#181 (Aug 14, 2019, 1:22:58 AM)

  1. Fix heat tinting around solid blocks — chocohead / detail
  2. Mount specific heat capacity to SolidHeat — chocohead / detail
  3. Implement a notion of conductivity — chocohead / detail
  4. Allow creating SolidHeat instances on demand — chocohead / detail

#180 (Aug 12, 2019, 10:44:23 PM)

  1. Fix the rubber tree item model — chocohead / detail
  2. Copy less, loop more — chocohead / detail
  3. Add pair of heat (unaware) sinks — chocohead / detail
  4. Avoid shading crop sticks — chocohead / detail

#179 (Aug 7, 2019, 4:44:21 PM)

  1. Fix Crop providedQuality. — estebes / detail

#178 (Aug 6, 2019, 7:54:26 PM)

  1. Use OreDictionary for iridium related recipes. Adjust values for the — estebes / detail

#177 (Aug 6, 2019, 12:29:45 PM)

  1. Avoid pushing every build as a release — chocohead / detail
  2. Switch to interfaces for heat awareness — chocohead / detail
  3. Minor cleanup — chocohead / detail
  4. More work on specific heat capacity — chocohead / detail
  5. Fix treetapping non-resin logs still consuming durability — chocohead / detail

#176 (Aug 5, 2019, 2:45:10 PM)

  1. Fix Crop Harvester recipe. — estebes / detail

#175 (Aug 4, 2019, 10:08:57 PM)

  1. Avoid ticking on the client without a reason — chocohead / detail
  2. Avoid creating lists just to be streamed — chocohead / detail
  3. Fix bronze rotor missing a translation — chocohead / detail
  4. Allow CropCards to customise the name of the produced seeds — chocohead / detail
  5. Fix new crops missing localisation — chocohead / detail
  6. Fix EU-Reader crashing when the block being read changes — chocohead / detail
  7. Fix acacia and dark oak crops dropping invalid logs — chocohead / detail
  8. Fix dynamite recipes being stingy — chocohead / detail

#174 (Aug 4, 2019, 6:49:36 PM)

  1. Small fix. — estebes / detail

#173 (Aug 4, 2019, 4:07:30 PM)

  1. Small buff to crop availability to crossbreed (~20%). — estebes / detail

#172 (Aug 3, 2019, 3:55:00 PM)

  1. Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added — estebes / detail

#171 (Jul 28, 2019, 9:12:00 PM)

  1. New sulfur recipe. Fix bug with worktable container syncing. Improved — estebes / detail

#170 (Jul 23, 2019, 2:38:33 PM)

  1. Create new release — estebes / detail

#169 (Jul 16, 2019, 12:11:34 AM)

  1. Fix a few things regarding the Classic profile. — estebes / detail

#168 (Jul 15, 2019, 11:25:41 AM)

  1. Create OreDictionary entry for the iridium ore (ingotIridium) — estebes / detail

#167 (Jul 12, 2019, 5:15:32 PM)

  1. Fix some entries — estebes / detail

#166 (Jul 12, 2019, 4:51:47 PM)

  1. Fix missing ; — estebes / detail

#165 (Jul 12, 2019, 4:49:12 PM)

  1. Added a lot more oredictionary entries — estebes / detail

#164 (Jun 23, 2019, 1:54:54 PM)

  1. Fix removals failing to notify neighbours — chocohead / detail
  2. Fix machines not dropping anything when broken with anything but a — chocohead / detail

#163 (Jun 21, 2019, 2:04:15 AM)

  1. Implement surface removal — chocohead / detail

#162 (Jun 20, 2019, 1:03:15 AM)

  1. Fix broken lang file — chocohead / detail
  2. Implement multi-surface merging — chocohead / detail
  3. Fix hot cube item model — chocohead / detail

#161 (Jun 19, 2019, 9:45:56 AM)

  1. Rough colour changes for temperature — chocohead / detail
  2. Log surface with temperature — chocohead / detail
  3. Ensure the client is kept aware of cube heat — chocohead / detail

#160 (Jun 19, 2019, 3:12:30 AM)

  1. Tape the Coke Kiln back up — chocohead / detail
  2. Update German translation, thanks rumspringa — chocohead / detail
  3. Update Russian translation, thanks QuantumStatement — chocohead / detail
  4. Nothing to see here — chocohead / detail
  5. Drop event notification system — chocohead / detail
  6. Fix a collection of bugs — chocohead / detail
  7. Temporarily work around temperature-colouring scaling not being — chocohead / detail
  8. Avoid memory churning collections so much — chocohead / detail

#159 (Jun 7, 2019, 4:10:45 PM)

  1. Fix API — estebes / detail

#158 (May 30, 2019, 9:07:15 AM)

  1. Fix generator facings — estebes / detail

#157 (May 21, 2019, 9:42:16 PM)

  1. Fix locale — estebes / detail

#156 (May 21, 2019, 8:21:51 PM)

  1. Actually fix build — estebes / detail

#155 (May 21, 2019, 8:20:21 PM)

  1. Fix build — estebes / detail

#154 (May 21, 2019, 8:18:36 PM)

  1. Improve the dynamic recipe manager — estebes / detail
  2. Fix the coke kiln hatch recipe. Now uses an iron trapdoor — estebes / detail
  3. Added the bronze rotor — estebes / detail
  4. Cleanup some code — estebes / detail
  5. Temporarily disable the coke kiln — estebes / detail
  6. Refactor — estebes / detail

#153 (May 14, 2019, 4:28:26 PM)

  1. Fix 2541 — estebes / detail

#152 (May 11, 2019, 2:39:10 PM)

  1. Turn off debugging to prevent log spam — estebes / detail

#151 (May 11, 2019, 2:23:10 PM)

  1. Improves pipes — estebes / detail

#150 (May 11, 2019, 12:10:20 PM)

  1. Fix pipe bounding boxes for good — chocohead / detail

#149 (May 8, 2019, 11:36:00 AM)

  1. Improve tooltips for tank and storage box. Fix storages boxes and tanks — estebes / detail

#148 (May 3, 2019, 12:57:23 PM)

  1. Fix crash testing the internal side of pipes — chocohead / detail

#147 (May 3, 2019, 9:40:03 AM)

  1. Small changes — estebes / detail

#146 (May 3, 2019, 2:12:27 AM)

  1. Play about with pipe hitboxes some more — chocohead / detail
  2. Explicitly mention how to connect pipes — chocohead / detail

#145 (May 2, 2019, 8:55:46 PM)

  1. better pipe textures — estebes / detail

#144 (May 2, 2019, 3:53:05 PM)

  1. Fluid pipes are live — estebes / detail

#143 (May 2, 2019, 11:51:20 AM)

  1. Move the GL repositioning into EnhancedOverlay — chocohead / detail
  2. Add a utility to get the rotation based on ray trace — chocohead / detail
  3. Show the side about to be rotated to when wrenching — chocohead / detail

#142 (May 2, 2019, 8:15:04 AM)

  1. Fix overlay's alpha — estebes / detail

#141 (May 2, 2019, 8:02:59 AM)

  1. Fix overlay interaction with pipes — estebes / detail

#140 (May 2, 2019, 2:09:58 AM)

  1. Avoid churning WrenchOverlays — chocohead / detail
  2. Add more context to IEnhancedOverlayProvider — chocohead / detail
  3. Allow IWrenchables to suggest whether a rotation is possible — chocohead / detail
  4. Only show wrench overlay on blocks that can be rotated from that side — chocohead / detail

#139 (May 1, 2019, 9:57:58 PM)

  1. Use a more appropriate functional type — chocohead / detail
  2. Break overlay rendering out into a dedicated handler — chocohead / detail
  3. Allow drawing overlays with colour directly — chocohead / detail
  4. Drop the tessellator argument — chocohead / detail
  5. Plaster docs everywhere — chocohead / detail
  6. Highlight the segment being hovered — chocohead / detail
  7. Avoid using GameProfile#equals — chocohead / detail

#138 (May 1, 2019, 8:00:03 PM)

  1. Fix connectivity — estebes / detail

#137 (May 1, 2019, 3:47:12 PM)

  1. More work on pipes — estebes / detail

#136 (May 1, 2019, 12:36:17 PM)

  1. More work on pipes — estebes / detail

#135 (Apr 30, 2019, 6:32:44 PM)

  1. Improve the enhanced overlay — estebes / detail

#134 (Apr 30, 2019, 2:26:08 PM)

  1. Update the simplified chinese translation — estebes / detail
  2. Improve wrench sounds. More work on pipes. Added the crowbar. — estebes / detail
  3. Improve the crowbar — estebes / detail
  4. Fix wrench durability — estebes / detail
  5. Crowbar recipe and locale — estebes / detail

#133 (Apr 28, 2019, 7:42:17 PM)

  1. Add the Iridium Storage Box — estebes / detail
  2. New tanks and tank funcionality — estebes / detail

#132 (Apr 28, 2019, 3:33:25 AM)

  1. Fix not adjusting the multipliers for the new wind equation... — player / detail

#131 (Apr 27, 2019, 3:46:03 PM)

  1. Fix the Coke Kiln Hatch gui — estebes / detail
  2. Added the storage box. Fix a few thigns here an there. — estebes / detail
  3. Fix refractory_bricks texture — estebes / detail
  4. Add recipes for the storage boxes — estebes / detail
  5. Add translation for Creosote — estebes / detail

#130 (Apr 23, 2019, 1:55:39 PM)

  1. Fix #2531 — estebes / detail

#129 (Apr 23, 2019, 9:15:58 AM)

  1. Improve the DynamicRecipeManager — estebes / detail
  2. Fix the Coke Kiln harvest tool — estebes / detail

#128 (Apr 23, 2019, 1:29:45 AM)

  1. Make wind simulation more resistant against dodgy world height or sea — player / detail

#127 (Apr 22, 2019, 9:36:29 PM)

  1. Small Coke Kiln fixes — estebes / detail
  2. Improve the DynamicRecipeManager — estebes / detail

#126 (Apr 22, 2019, 4:50:19 PM)

  1. New multiblock - Coke Kiln — estebes / detail

#125 (Apr 17, 2019, 2:09:35 AM)

  1. Allow ISpecialParticleModels to completely customise particles — chocohead / detail
  2. Enhance pipe models — chocohead / detail
  3. Tint pipe item models rather than manually creating them — chocohead / detail

#124 (Apr 16, 2019, 10:13:08 AM)

  1. Custom IFluidHandler — estebes / detail

#123 (Apr 15, 2019, 9:23:51 PM)

  1. Fix logic — estebes / detail

#122 (Apr 15, 2019, 4:01:00 PM)

  1. Small wrench fix — estebes / detail

#121 (Apr 15, 2019, 3:44:25 PM)

  1. Small wrench improvements. — estebes / detail

#120 (Apr 12, 2019, 9:16:40 PM)

  1. Add wrench tooltip with instruction. Make the wrench non-enchantable. — estebes / detail

#119 (Apr 12, 2019, 3:14:24 PM)

  1. Some texture and models. Improved wrenching overlay. New wrenching — estebes / detail
  2. Allow the new wrench to be used in recipes that use the old wrench. — estebes / detail

#118 (Apr 12, 2019, 12:50:57 AM)

  1. Close enough — chocohead / detail
  2. Allow disabling items from having jetpacks attached in the config — chocohead / detail

#117 (Apr 11, 2019, 11:40:40 AM)

  1. Fix filling classic empty cells not consuming them in the process — chocohead / detail
  2. Fix the classic Empty Cell recipe producing 15 too few — chocohead / detail
  3. Fix some items showing in classic that don't need to — chocohead / detail
  4. Add support for custom mining drills — chocohead / detail
  5. Hide the lappack when using experimental — chocohead / detail
  6. Fix iron scaffolding appearing to be wooden — chocohead / detail
  7. Add support for custom hazmat armour — chocohead / detail
  8. Merge ItemElectricTool into ItemToolIC2 hierarchy — chocohead / detail
  9. Remove unnecessary casts — chocohead / detail

#116 (Apr 9, 2019, 2:24:04 PM)

  1. Fix: Depleted MOX quad rod doesn't produce enough iron — estebes / detail

#115 (Apr 9, 2019, 1:58:29 PM)

  1. Fix imports — estebes / detail

#114 (Apr 9, 2019, 1:57:19 PM)

  1. Fix imports — estebes / detail

#113 (Apr 9, 2019, 1:54:19 PM)

  1. New wrench and wrench functionality — estebes / detail

#112 (Apr 9, 2019, 12:45:17 AM)

  1. Hopefully fix encoding enums for the last time — chocohead / detail
  2. Fix weighted item distributors failing to try lower priorities — chocohead / detail
  3. Ensure foam setting takes random tick speed into account — chocohead / detail
  4. Allow classic MFE to charge and drain tier 3 items — chocohead / detail
  5. Fix using the wrong foam sprayer in both style profiles — chocohead / detail
  6. Fix Block Cutting Machine GUI texture — chocohead / detail
  7. Fix reactor GUI texture — chocohead / detail

#111 (Feb 5, 2019, 11:54:53 PM)

  1. Allow classic MFSU to charge and drain tier 4 items — chocohead / detail

#110 (Feb 2, 2019, 8:43:08 PM)

  1. Fix the armour dyeing recipe matching too readily — chocohead / detail
  2. Fix machine recipe removal for multi-item outputs — chocohead / detail
  3. Fix UU scan missing air like blocks — chocohead / detail
  4. Notify observers when crops on crop sticks grow — chocohead / detail
  5. Fix GUI name with Advanced Upgrades — chocohead / detail
  6. Fix an IllegalAccessException using uu-world-scan — chocohead / detail
  7. Add comparator support to the tank — chocohead / detail

#109 (Jan 25, 2019, 2:33:50 AM)

  1. Switch profile selection to the config — chocohead / detail
  2. Make profile names non-case sensitive — chocohead / detail
  3. Add events for profile loading and switching — chocohead / detail
  4. Move all profile related things into a package — chocohead / detail
  5. Allow the tier of the Mass Fabricator and Matter Fabricator to be — chocohead / detail

#108 (Jan 13, 2019, 12:44:29 AM)

  1. Fix the advanced miner having an indecisive tier — chocohead / detail
  2. Ensure the condenser always updates its tier too — chocohead / detail

#107 (Jan 4, 2019, 11:52:41 PM)

  1. Allow putting transformer upgrades in the Condenser — chocohead / detail
  2. Scale the Advanced Miner's tier with the Miner's — chocohead / detail
  3. Improve laser events a little — chocohead / detail

#106 (Jan 3, 2019, 1:04:11 PM)

  1. Use Forge FakePlayer instead of our ancient one. — Aroma1997 / detail

#105 (Dec 20, 2018, 10:06:00 PM)

  1. Fix compressing lapis — chocohead / detail
  2. Add additional checking to HandHeldInventory crashes — chocohead / detail
  3. Ensure IInventory actions always save — chocohead / detail

#104 (Nov 22, 2018, 6:43:08 PM)

  1. Fix leg and chestplate armour values being reversed — chocohead / detail
  2. Fix sending enum collections over the network — chocohead / detail
  3. Add a lapis to lapis block compression recipe — chocohead / detail

#103 (Nov 17, 2018, 1:11:03 AM)

  1. Remove recipe cache until it can work properly. — player / detail

#102 (Nov 10, 2018, 9:10:48 PM)

  1. Optimize machine recipe lookup performance. — player / detail

#101 (Oct 9, 2018, 2:52:02 PM)

  1. Fix wind + water turbines not automatically updating rotors — chocohead / detail
  2. Fix crash with classic empty cells — chocohead / detail
  3. Potentially fix the Watchdog killing drop scans — chocohead / detail
  4. Implement IShapedRecipe on AdvRecipe — chocohead / detail

#99 (Sep 8, 2018, 5:33:34 PM)

  1. Fix adding gauges server side — chocohead / detail
  2. Fix Iron Furnace sounds — chocohead / detail

#98 (Sep 5, 2018, 9:07:39 PM)

  1. Switch AudioManager#playOnce to be a more logical default — chocohead / detail
  2. Allow more flexibility with AudioManager — chocohead / detail
  3. Add proper sounds to the Electric and Induction Furnaces — chocohead / detail
  4. Prepare canning machine for sounds — chocohead / detail
  5. Fix the classic Canner and Cropmatron's GUIs — chocohead / detail
  6. Add sound to the Iron Furnace — chocohead / detail
  7. Add missing audio unload in the classic Canner — chocohead / detail
  8. Fix pump not switching on whilst working — chocohead / detail
  9. Improve networking over enums — chocohead / detail
  10. Add variety to explosion sounds depending on type — chocohead / detail

#97 (Aug 17, 2018, 5:36:14 PM)

  1. Fix placing cables whilst holding an unpainted painter — chocohead / detail
  2. Add separate volume control for IC2 audio — chocohead / detail

#96 (Aug 3, 2018, 8:21:34 PM)

  1. Protect against 0-sized inventories just in case. — player / detail

#95 (Aug 3, 2018, 8:08:04 PM)

  1. Implement TileEntityInventory.calcRedstoneFromInvSlots without streams — player / detail

#94 (Jul 24, 2018, 8:27:49 AM)

  1. Add slag to OreDict. — Aroma1997 / detail
  2. Made Uranium processing a bit more Factorio-like. — Aroma1997 / detail

#93 (Jul 14, 2018, 5:08:09 PM)

  1. Rename Classic to Version — chocohead / detail
  2. Push out version handling to ProfileManager — chocohead / detail
  3. Add texture porting to SuddenlyTextures — chocohead / detail
  4. Switch out SuddenlyTextures in favour of proper profile loading — chocohead / detail
  5. Fix logged errors when reloading resource packs — chocohead / detail
  6. Ditch SuddenlyTextures — chocohead / detail
  7. Refactor utility XML methods out of GuiParser — chocohead / detail
  8. Fix spelling mistake in the config — chocohead / detail
  9. Add profile XML parsing, begin recipe processing — chocohead / detail
  10. More work on recipe processing — chocohead / detail
  11. Fixed CF Foam recipe outputting 1/3 of the intended (original) amount — chocohead / detail
  12. Improve ease of parsing profiles — chocohead / detail
  13. Provide a better solution for the furnace recipe manager being more — chocohead / detail
  14. Fix some items being hidden that shouldn't have been — chocohead / detail
  15. Move smelting recipes to ini file — chocohead / detail
  16. Add defensive xp check to furnace recipe manager — chocohead / detail
  17. Allow profiles to change smelting recipes — chocohead / detail
  18. Implement recipe extension, add central profile collection — chocohead / detail
  19. Improve ability to cleanly switch between profiles — chocohead / detail
  20. Removed trailing empty column in hoe recipe — chocohead / detail
  21. Add support for multiple profile texture overrides — chocohead / detail
  22. Add support for classic compact solars — chocohead / detail
  23. Add folder support for profile recipes — chocohead / detail
  24. Improve loading of profiles from zips — chocohead / detail
  25. Add #equals to ProfileTarget — chocohead / detail
  26. Fix profile loading crash if additional mods aren't present — chocohead / detail
  27. Fix recipe files running into each other without final line breaks — chocohead / detail
  28. Fix the Liquid Heat Exchanger output slots overwriting each other — chocohead / detail
  29. Explicitly log non-overriden conflicting recipes — chocohead / detail
  30. Late load generic Block Cutting recipes to allow specific ones earlier — chocohead / detail
  31. Added Ukrainian translation, thanks olexn — chocohead / detail
  32. Fixed some recipes only accepting vanilla planks — chocohead / detail

#92 (Jul 9, 2018, 9:05:49 PM)

  1. Fix fluid handler resolving crashes during preinit — chocohead / detail
  2. Fix the Stirling Kinetic Generator limiting output oddly — chocohead / detail
  3. Fix the Kinetic Stirling Generator output slots overwriting each other — chocohead / detail

#91 (Jul 4, 2018, 8:51:38 PM)

  1. Ensure containers aren't accidentally duplicated — chocohead / detail
  2. Register recipes earlier to try ensure IC2 loads before addons — chocohead / detail

#90 (Jun 26, 2018, 1:09:43 PM)

  1. Updated JEIHandler. — Aroma1997 / detail

#89 (Jun 19, 2018, 5:11:48 PM)

  1. Fix recipe loading crash — chocohead / detail

#88 (Jun 18, 2018, 10:04:30 PM)

  1. Removed unnecessary @Deprecated annotations — chocohead / detail
  2. Add IRecipeInput for exact NBT tag matching — chocohead / detail
  3. Fix the air compressing recipe taking precedence over others — chocohead / detail

#87 (Jun 18, 2018, 2:46:58 PM)

  1. Add recipe removing back — chocohead / detail

#86 (Jun 16, 2018, 1:26:24 PM)

  1. Fix machine recipes with inputs that have containers — chocohead / detail
  2. Ensure foam and colour changes always save — chocohead / detail
  3. Fix the old compressed air cell emptying recipe — chocohead / detail
  4. Temporary fix for painter cleaning in JEI — chocohead / detail
  5. Add a noise to gas vapourisation — chocohead / detail

#85 (Jun 15, 2018, 2:02:26 AM)

  1. Add ItemHandler capability to reactor access hatches — chocohead / detail
  2. Pause IC2 sounds whilst the game is also paused — chocohead / detail
  3. Handle invalid meta values for classic cells — chocohead / detail
  4. Fix foamed cables not rendering the block behind them — chocohead / detail
  5. Nerf obsidian in the block cutting machine — chocohead / detail
  6. Fix the painter cleaning recipe not working — chocohead / detail

#84 (Jun 12, 2018, 3:49:29 PM)

  1. Fix EventReceivers not working. — Aroma1997 / detail

#83 (May 30, 2018, 11:33:51 PM)

  1. Stop using a private field as a local variable — chocohead / detail
  2. Hopefully fix sparadic crashes from packet releasing — chocohead / detail

#82 (May 30, 2018, 5:09:58 PM)

  1. Fix hand held container item switching — chocohead / detail
  2. Experimental packet payload releasing — chocohead / detail
  3. Fix the nano sabre breaking blocks in creative — chocohead / detail
  4. Add additional information for bad fluid containers — chocohead / detail

#81 (May 28, 2018, 6:41:04 PM)

  1. Fixed generic warning — chocohead / detail
  2. Fixed rotor stacks being flagged as empty if over damaged — chocohead / detail
  3. Add Item#isEnchantable override to electric armour — chocohead / detail

#80 (May 28, 2018, 8:36:02 AM)

  1. Updated some translations. — Aroma1997 / detail

#79 (May 23, 2018, 6:16:18 PM)

  1. Fix charging cropnalyzers with non-single use items — chocohead / detail

#78 (May 22, 2018, 10:01:40 PM)

  1. Avoid wrapping conflicting recipe exceptions — chocohead / detail
  2. Improve the windmeter to actually help with wind mills and turbines — chocohead / detail
  3. Add/Correct solid UU recipes — chocohead / detail

#77 (May 22, 2018, 2:54:28 PM)

  1. Improve JEI Item transfer in Industrial Workbench. — Aroma1997 / detail

#76 (May 7, 2018, 11:41:56 PM)

  1. Defensively assume whether a connected server IC2 has or not — chocohead / detail
  2. Update Russian translation, thanks safron03 and QuantumStatement — chocohead / detail
  3. Fix block breaking crashing without a tile entity — chocohead / detail

#75 (Apr 10, 2018, 3:00:43 PM)

  1. Fix crash when a BlockTileEntities is passed the wrong location — chocohead / detail

#74 (Apr 6, 2018, 11:12:25 PM)

  1. Block#getSubBlocks isn't client side only anymore — chocohead / detail
  2. Default out ITeBlock place handlers — chocohead / detail

#73 (Mar 31, 2018, 9:54:04 PM)

  1. Hopefully fix loading errors once and for all — chocohead / detail

#72 (Mar 31, 2018, 8:08:59 PM)

  1. Fix SMP — chocohead / detail

#71 (Mar 31, 2018, 8:07:24 PM)

  1. Fix torch placement on fences — chocohead / detail
  2. Hopefully fix edge URISyntaxException cases — chocohead / detail

#70 (Mar 30, 2018, 5:39:04 PM)

  1. Fix torches being placeable on cables — chocohead / detail
  2. Improve finding the recipe owner of invalid recipes — chocohead / detail
  3. Fix splitter cable inconsistency — chocohead / detail

#69 (Mar 30, 2018, 3:16:22 AM)

  1. This'll help — chocohead / detail

#68 (Mar 30, 2018, 2:56:56 AM)

  1. Begin joint existance process — chocohead / detail
  2. Add back old cells — chocohead / detail
  3. Add back extra ingots to acheive ingot parity — chocohead / detail
  4. Add compressed plants and fuel cans back — chocohead / detail
  5. Add near-depleted and re-enriched uranium back — chocohead / detail
  6. Annotate other multi-items — chocohead / detail
  7. Make old cells work similar to buckets — chocohead / detail
  8. Add back the old weed-ex can — chocohead / detail
  9. Initial concept for TeBlock filtering — chocohead / detail
  10. Concept for picking tile entities based on the config — chocohead / detail
  11. Play about with texture substitution — chocohead / detail
  12. Allow electrolyzer picking — chocohead / detail
  13. Fork MFE and MFSUs — chocohead / detail
  14. Fork cables — chocohead / detail
  15. Annotate remaining tile entities — chocohead / detail
  16. Add back 2 old reactor components — chocohead / detail
  17. Provide an alternative CF sprayer — chocohead / detail
  18. Provide alternative recipe set — chocohead / detail
  19. Fork that canning machine — chocohead / detail
  20. Midly fork the cropmatron at the expense of a little bit of sanity — chocohead / detail
  21. Hide some more extra items — chocohead / detail
  22. Final fork for now — chocohead / detail
  23. Allow the fun to never stop — chocohead / detail
  24. Better handling of the Industrial Credit config — chocohead / detail
  25. Move recycler blacklist patch somewhere more sensible — chocohead / detail

#67 (Mar 22, 2018, 2:31:06 AM)

  1. Switch reactor GUI to use proper output method — chocohead / detail
  2. Item#addInformation is client side only — chocohead / detail
  3. Try patch old pre-1.8 configs rather than crashing loading them — chocohead / detail

#66 (Mar 16, 2018, 6:31:48 PM)

  1. Rework redstone and comparator handling. — Aroma1997 / detail

#65 (Mar 13, 2018, 2:25:37 AM)

  1. Allow the nano saber to cut cobwebs — chocohead / detail
  2. Fix personal chests not opening when looking inside — chocohead / detail

#64 (Mar 10, 2018, 5:54:19 PM)

  1. Test changelog autogeneration — Aroma1997 / detail
  2. Reverse test stuff — Aroma1997 / detail

#63 (Mar 10, 2018, 5:51:34 PM)

  1. Auto-generate changelogs. — Aroma1997 / detail

#62 (Mar 3, 2018, 3:04:31 AM)

  1. Fix wrenching nukes — chocohead / detail

#61 (Mar 1, 2018, 5:58:10 AM)

  1. Ignore empty stacks for smeltToIc2Items. — player / detail

#60 (Feb 28, 2018, 1:32:17 PM)

  1. Fix accidental recursive crash — chocohead / detail
  2. Bump the maximum practical reactor output to 8192 EU/t — chocohead / detail

#59 (Feb 28, 2018, 1:15:47 PM)

  1. Fix carrots, wheat and potatoes not dropping seedbags — chocohead / detail
  2. Add generics in favour of a @SuppressWarnings — chocohead / detail
  3. Fix cable break textures — chocohead / detail
  4. Allow flaming arrows to set off ITNT and primed Nukes — chocohead / detail
  5. Allow ITNT to be dispensed like TNT — chocohead / detail
  6. Allow dispenser to use Universal Fluid Cells like a bucket — chocohead / detail

#58 (Feb 27, 2018, 7:52:32 AM)

  1. Fix mining laser not firing when looking straight up or down (#2329) — player / detail

#57 (Feb 24, 2018, 6:27:47 AM)

  1. Add ramp and revramp world generator distributions. — player / detail

#56 (Feb 23, 2018, 4:36:16 AM)

  1. Make ore generation more configurable. — player / detail

#55 (Feb 21, 2018, 2:39:11 AM)

  1. Fix processing of large network packets. — player / detail

#54 (Feb 14, 2018, 11:33:01 PM)

  1. Fix advanced recipe ingredient ordering — chocohead / detail

#53 (Feb 9, 2018, 5:26:03 PM)

  1. Fix ITeBlocks having to have at least one state that uses iron — chocohead / detail
  2. Allow more custom GUI images — chocohead / detail

#52 (Feb 2, 2018, 8:41:17 AM)

  1. Fix #2310 — Aroma1997 / detail

#51 (Jan 31, 2018, 10:54:44 PM)

  1. Drop Sorting Machine buffer from 100k to 15k EU — chocohead / detail
  2. Cleaner solution for energy loss — chocohead / detail
  3. Fix chargepads accepting power from the top — chocohead / detail

#50 (Jan 30, 2018, 11:46:18 AM)

  1. Fix inventory capability not being put into reactor chambers. — Aroma1997 / detail

#49 (Jan 29, 2018, 8:01:24 PM)

  1. Change actual EU loss to ⌊cable loss⌋ — Aroma1997 / detail

#48 (Jan 27, 2018, 6:48:04 PM)

  1. Fix the front of the Steam Boiler jumping when turning on/off — chocohead / detail

#47 (Jan 27, 2018, 6:25:29 PM)

  1. Fix kinetic and stirling generators not updating status — chocohead / detail
  2. Fix filling CF sprayers in the canning machine — chocohead / detail

#46 (Jan 26, 2018, 10:31:34 PM)

  1. Publish regular block break event for the mining laser. — player / detail

#45 (Jan 25, 2018, 8:20:33 PM)

  1. Fix potential cme when saving chunks. — Aroma1997 / detail

#44 (Jan 25, 2018, 7:55:48 PM)

  1. Update cursegradle. — Aroma1997 / detail

#43 (Jan 24, 2018, 2:45:48 PM)

  1. Add in traditional fluid "items" — chocohead / detail
  2. Hopefully deal with hand held container throwing for good — chocohead / detail
  3. Fix canning machine not enriching directly into fluid containers — chocohead / detail
  4. Rework IKineticSource and IHeatSource interfaces — chocohead / detail
  5. Fixed dropped import from 9bdc9bdb7c4f8055531e1f50637129a5c36dce42 — chocohead / detail
  6. Allow emptying stacks of fluid cells into tanks — chocohead / detail

#42 (Jan 19, 2018, 8:59:24 PM)

  1. Allow multi-items to have various rarities — chocohead / detail
  2. Allow finer control over ITeBlock tooltips — chocohead / detail
  3. Start the shifting about of UU tiering — chocohead / detail
  4. Add running effects for ITeBlocks — chocohead / detail
  5. Properly handle landing and running textures for non-standard models — chocohead / detail
  6. Get the UU Assembly Bench into a working state — chocohead / detail
  7. Fix translations for indev things — chocohead / detail

#41 (Jan 19, 2018, 7:55:24 PM)

  1. Fix #2303 — Aroma1997 / detail

#40 (Jan 17, 2018, 4:21:43 PM)

  1. Item#getSubItems isn't client side only anymore — chocohead / detail
  2. Make the most of default methods — chocohead / detail
  3. Fix kinetic generator output being limited — chocohead / detail
  4. Fix scrapboxes multiplying output over time — chocohead / detail

#39 (Jan 11, 2018, 4:14:18 PM)

  1. Fix build — chocohead / detail

#38 (Jan 11, 2018, 4:10:33 PM)

  1. Minor warnings cleanup — chocohead / detail
  2. Allow proper nesting of conditional XML GUI elements — chocohead / detail
  3. Update all GUIs still extending GuiContainer directly — chocohead / detail
  4. Fix the drill not setting its efficiency properly — chocohead / detail
  5. Add crops back to JEI — chocohead / detail
  6. Move the nuke GUI to XML — chocohead / detail
  7. Fix ejecting into BuildCraft tanks — chocohead / detail
  8. Move the reactor fluid port GUI to XML — chocohead / detail
  9. Fixed merging reversion — chocohead / detail

#37 (Jan 7, 2018, 3:22:48 PM)

  1. Change tool of pickaxe. — Aroma1997 / detail

#36 (Jan 3, 2018, 6:30:49 PM)

  1. Tweak biomass balance a bit — Aroma1997 / detail

#35 (Dec 24, 2017, 11:35:32 AM)

  1. Update various translations. — Aroma1997 / detail

#33 (Dec 23, 2017, 12:40:32 PM)

  1. . — Aroma1997 / detail

#32 (Dec 23, 2017, 12:13:27 PM)

  1. Removed energy buffer from Kinetic and stirling generator. — Aroma1997 / detail

#31 (Dec 22, 2017, 3:48:00 AM)

  1. Fix miner ejecting the mining pipes, drill and scanner — chocohead / detail
  2. Fix the Crop Harvester skipping fully grown plants unnecessarily — chocohead / detail

#30 (Dec 18, 2017, 4:11:36 AM)

  1. Add in blacklist for rubber tree generation — chocohead / detail
  2. Fix incorrect recipe warnings — chocohead / detail
  3. Fix the miner not charging drills — chocohead / detail
  4. Probably fix Buildcraft#3907 — chocohead / detail
  5. Remove upgrade slots for Item Buffer comparator calculations — chocohead / detail
  6. Add compressor recipe for redstone -> redstone block — chocohead / detail

#29 (Dec 13, 2017, 5:34:44 PM)

  1. Fix cable item placing the wrong TE for splitter/detector cables, — player / detail

#28 (Dec 13, 2017, 5:02:08 PM)

  1. Fix item model facing assignment in currently unused cases. — player / detail
  2. Log non-read-only ENet API accesses (configurable, default false). — player / detail

#27 (Oct 11, 2017, 6:24:58 PM)

  1. Bump forge and mcp version. — Aroma1997 / detail

#26 (Sep 20, 2017, 6:42:53 PM)

  1. Fix chainsaw dropping IShearables twice — chocohead / detail
  2. Fix displayError being called once the game has loaded — chocohead / detail

#25 (Sep 6, 2017, 11:46:55 PM)

  1. Fix errors with the splash screen once and for all — chocohead / detail
  2. Fix some expands that should have been grows — chocohead / detail

#24 (Sep 4, 2017, 5:30:28 PM)

  1. Fix import order for submodules. — Aroma1997 / detail
  2. Make enet effects disableable in the config file. — Aroma1997 / detail

#23 (Sep 2, 2017, 5:33:43 PM)

  1. Avoid losing water over time in the condenser — chocohead / detail
  2. Fix sheets missing localisation — chocohead / detail

#22 (Sep 2, 2017, 4:58:58 PM)

  1. Fix advanced miner not accepting higher tier batteries — chocohead / detail
  2. Improve electric boats in lava — chocohead / detail
  3. Off-hand painters automatically paint placed cables — chocohead / detail
  4. Remove old anvil fixer — chocohead / detail
  5. Small cleanup — chocohead / detail
  6. Theoretically fix 1.12.0 support — chocohead / detail

#21 (Sep 1, 2017, 1:29:27 PM)

  1. Bump forge version — Aroma1997 / detail

#20 (Aug 31, 2017, 7:12:19 PM)

  1. Fix #0002249 — Aroma1997 / detail
  2. Fix #0002251 — Aroma1997 / detail
  3. Fix #0002248 — Aroma1997 / detail
  4. Fix #0001934 — Aroma1997 / detail
  5. Clean up liquid heat exchanger gui. — Aroma1997 / detail
  6. Fix #0002030 — Aroma1997 / detail

#19 (Aug 30, 2017, 9:16:32 AM)

  1. Fix fluid effects not being applied when being in the fluid. — Aroma1997 / detail

#18 (Aug 28, 2017, 12:02:37 PM)

  1. Fix Dev module for Java7+. — Aroma1997 / detail

#17 (Aug 11, 2017, 4:26:23 PM)

  1. Fix #2209 — Aroma1997 / detail

#16 (Aug 7, 2017, 4:13:55 PM)

  1. Update build script to use ForgeGradle 2.3. — player / detail

#15 (Aug 7, 2017, 3:55:00 PM)

  1. Make BasicSink, BasicSource and BasicSinkSource more proxy-friendly. — player / detail

#14 (Jul 26, 2017, 8:31:24 AM)

  1. Fix pump fluid search not working with mod fluids. — player / detail
  2. Start of improvements to config GUI — chocohead / detail
  3. Improve handling of item lists — chocohead / detail
  4. Finish improvement of config GUI — chocohead / detail
  5. Fix mushroom crop drops — chocohead / detail
  6. Fix boots draining power on blocks that absorb fall damage — chocohead / detail
  7. Work around another non-deterministic inventory bug. — player / detail
  8. Ignore config entries with missing defaults in the GUI. — player / detail

#13 (Jul 23, 2017, 1:28:00 PM)

  1. Fix mushroom crop drops — chocohead / detail
  2. Fix boots draining power on blocks that absorb fall damage — chocohead / detail

#12 (Jul 22, 2017, 8:20:34 PM)

  1. Fix pump fluid search not working with mod fluids. — player / detail

#11 (Jul 21, 2017, 8:14:47 AM)

  1. Made it so cables can work as a fuse. — Aroma1997 / detail
  2. Fix machines dropping invalid, when broken through an explosion. — Aroma1997 / detail

#10 (Jul 17, 2017, 2:40:20 PM)

  1. Fix transparent things next to non-full blocks — chocohead / detail
  2. Make debugging te render states a little easier — chocohead / detail
  3. Add basic JEI support for fluid enriching recipes — chocohead / detail
  4. Abstract all the things! — chocohead / detail
  5. Convert the solid canner to XML + add JEI support — chocohead / detail
  6. Fix missing image from the solid canner in JEI — chocohead / detail
  7. Minor clean up — chocohead / detail
  8. Allow pulling items from the sorting machine. — player / detail

#9 (Jul 15, 2017, 12:33:37 AM)

  1. Reduce duplicate code between models — chocohead / detail
  2. Update Traditional Chinese translation — chocohead / detail
  3. Fix SMP recipes crash — chocohead / detail
  4. Add basic JEI support for fluid enriching recipes — chocohead / detail
  5. Abstract all the things! — chocohead / detail
  6. Convert the solid canner to XML + add JEI support — chocohead / detail
  7. Fix missing image from the solid canner in JEI — chocohead / detail
  8. Minor clean up — chocohead / detail

#8 (Jul 13, 2017, 1:07:26 PM)

  1. Fix #0002222 — Aroma1997 / detail

#7 (Jul 3, 2017, 11:33:14 AM)

  1. Fix #2216, hopefully still allow addon crops to render properly — chocohead / detail
  2. Add testing crop for testing addons — chocohead / detail
  3. Ensure we give the best opportunity for addons to ensure they have — chocohead / detail
  4. Make debugging te render states a little easier — chocohead / detail
  5. Fix servers missing crop registrations — chocohead / detail
  6. Dummy achievements to prevent NPEs — chocohead / detail
  7. Fix transparent things next to non-full blocks — chocohead / detail

#6 (Jun 30, 2017, 8:54:53 AM)

  1. Use Forge registries instead of mc ones. — Aroma1997 / detail
  2. Use new jei version. — Aroma1997 / detail

#5 (Jun 29, 2017, 9:08:21 PM)

  1. Update to new Block#getDrops method — chocohead / detail
  2. Fix crash loading on SMP — chocohead / detail
  3. Remove temporary bridge code — chocohead / detail

#4 (Jun 28, 2017, 8:57:49 PM)

  1. Fix item tooltips not showing in GUIs — chocohead / detail
  2. Fix build — chocohead / detail

#3 (Jun 28, 2017, 4:23:52 AM)

  1. Fix #0002208 — Aroma1997 / detail
  2. Improve steam boiler+turbine, experimental!. — player / detail
  3. Suppress active state changes causing rerendering if it isn't visually — player / detail
  4. Avoid caching+computing model equality for up to all 2^6 render mask — player / detail
  5. Rework the basic recipe manager a little — chocohead / detail
  6. Fix liquid fog not going away — chocohead / detail
  7. Ensure TeBlocks are given to the registering mod — chocohead / detail
  8. Fix steam turbine hot steam handling. Fix fluid tank gauge V offsets. — player / detail
  9. Update for recent Forge changes. — player / detail

#2 (Jun 26, 2017, 9:47:15 PM)

  1. Port 1.11 ITeBlock naming changes — chocohead / detail