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#115 (Sep 10, 2022, 12:37:05 AM)

  1. Infer some missing container names from their block names — reoseah9 / detail

#114 (Sep 9, 2022, 11:55:45 PM)

  1. Convert some container names and tooltip translations — reoseah9 / detail

#113 (Sep 9, 2022, 11:28:00 PM)

  1. Convert advancements translations — reoseah9 / detail

#112 (Sep 9, 2022, 10:49:05 PM)

  1. Fix 3x Insulated Iron Cable missing item model — reoseah9 / detail

#111 (Sep 9, 2022, 10:36:20 PM)

  1. Hunt down some of the last untranslated blocks manually ^^ — reoseah9 / detail

#110 (Sep 9, 2022, 10:05:53 PM)

  1. Convert some easy block and container names — reoseah9 / detail

#109 (Sep 8, 2022, 10:21:31 PM)

  1. Port shapeless recipes — 13494793+Technici4n / detail

#108 (Sep 8, 2022, 6:10:55 PM)

  1. Update import order — 13494793+Technici4n / detail

#107 (Sep 8, 2022, 5:51:15 PM)

  1. Fix build — 13494793+Technici4n / detail

#106 (Sep 8, 2022, 3:38:35 PM)

  1. Make datagen work on Forge too — 13494793+Technici4n / detail

#105 (Sep 8, 2022, 11:44:59 AM)

  1. Port shaped recipes to JSON — 13494793+Technici4n / detail

#104 (Sep 7, 2022, 10:46:10 PM)

  1. Start port of the advanced shaped recipes — 13494793+Technici4n / detail

#103 (Sep 7, 2022, 3:59:23 PM)

  1. Split recipe generators, add blast furnace — 13494793+Technici4n / detail
  2. Generate metal former and ore washer recipes — 13494793+Technici4n / detail

#102 (Sep 7, 2022, 10:57:39 AM)

  1. Update JSON format and add missing tags — 13494793+Technici4n / detail
  2. Add thermal centrifuge JSON recipes, and fix thermal centrifuge GUI — 13494793+Technici4n / detail

#101 (Sep 6, 2022, 11:08:00 PM)

  1. Add generated resources to output jar — player / detail

#100 (Sep 6, 2022, 10:58:04 PM)

  1. Port macerator and extractor recipes to JSON — 13494793+Technici4n / detail

#99 (Sep 6, 2022, 9:16:59 PM)

  1. Initial work on moving recipes to data packs — 13494793+Technici4n / detail

#98 (Aug 4, 2022, 4:10:03 PM)

  1. Add data generation for smelting recipes — reoseah9 / detail

#97 (Aug 4, 2022, 12:57:01 AM)

  1. Translate simple blocks, also fix tripple -> triple — reoseah9 / detail

#96 (Jul 30, 2022, 1:51:10 PM)

  1. Generate battery and coffee names — reoseah9 / detail

#95 (Jul 28, 2022, 4:08:50 PM)

  1. More fixes, translate upgrades and rotors — reoseah9 / detail

#94 (Jul 28, 2022, 3:54:10 PM)

  1. More item name fixes and some item tooltips — reoseah9 / detail

#93 (Jul 28, 2022, 12:05:25 AM)

  1. Sort entries in generated lang files by their raw id (also keys for non-existing items sink to the end...) — reoseah9 / detail

#92 (Jul 27, 2022, 9:33:54 PM)

  1. Sort entries in generated lang files alphabetically — reoseah9 / detail

#91 (Jul 27, 2022, 9:14:14 PM)

  1. translate most of the items — reoseah9 / detail

#90 (Jul 27, 2022, 6:37:54 PM)

  1. Fix assets not loading correctly after previous two commits — reoseah9 / detail

#89 (Jul 27, 2022, 3:57:27 PM)

  1. Generate lang files for all previously used languages — reoseah9 / detail

#88 (Jul 27, 2022, 2:40:37 PM)

  1. Generate json lang files from old .properties ones (wip) — reoseah9 / detail

#87 (Jun 21, 2022, 12:16:44 PM)

  1. Fix rubber sapling item model — qian_shan_yao / detail

#86 (Jun 21, 2022, 12:38:32 AM)

  1. Make forge compile (featuring gradle hacks) — 13494793+Technici4n / detail

#85 (Jun 20, 2022, 11:09:01 PM)

  1. Maybe fix gradle builds — 13494793+Technici4n / detail

#84 (Jun 17, 2022, 7:44:13 PM)

  1. Add extra-mods dir on forge, and include lazydfu in the repository — 13494793+Technici4n / detail

#83 (Jun 17, 2022, 7:34:58 PM)

  1. Fix order of subprojects in forge run config — 13494793+Technici4n / detail

#82 (Jun 17, 2022, 10:00:41 AM)

  1. Fix forge build, maybe? — 13494793+Technici4n / detail

#81 (Jun 15, 2022, 10:06:00 PM)

  1. Don't ignore gradle.properties — 13494793+Technici4n / detail

#80 (Jun 15, 2022, 6:42:14 PM)

  1. Change to architectury loom, add gradle setup for forge — 13494793+Technici4n / detail

#79 (Jun 14, 2022, 11:56:36 PM)

  1. Fabric: fix crash when mods try to get the name of an ic2 fluid — 13494793+Technici4n / detail

#78 (Jun 12, 2022, 11:19:26 PM)

  1. Add stripped rubber log — qian_shan_yao / detail
  2. Add rubber wood and stripped rubber wood — qian_shan_yao / detail

#77 (May 10, 2022, 5:23:59 PM)

  1. Implement basic active state rendering — player / detail

#76 (May 9, 2022, 8:11:19 PM)

  1. Fix missing wooden scaffold tag changes — player / detail

#75 (May 4, 2022, 5:16:56 AM)

  1. Port remaining reactor items, fix a few tags and names — player / detail
  2. port rotors, rename wood -> wooden — player / detail

#74 (May 1, 2022, 1:40:29 AM)

  1. Fix Forge init order — player / detail

#72 (Apr 29, 2022, 2:19:08 AM)

  1. Port attribute modifiers — player / detail

#71 (Apr 27, 2022, 5:34:46 AM)

  1. Partial port to 1.18.2 — player / detail

#70 (Apr 18, 2022, 5:46:32 PM)

  1. rename ic2 utility armor material to be identifier compliant, not the final name yet — player / detail

#69 (Apr 14, 2022, 3:50:28 PM)

  1. Remove copper ore from the loot table and other relative ic2 recipes — qian_shan_yao / detail
  2. Remove ic2 copper block — qian_shan_yao / detail
  3. Cell in forge side can work correctly now — qian_shan_yao / detail

#68 (Apr 12, 2022, 3:46:44 AM)

  1. Remove ic2 copper ore(RIP) and the unnecessary method in ItemClassicCell — qian_shan_yao / detail

#67 (Apr 10, 2022, 11:10:42 PM)

  1. The cell can hold water and lava now — qian_shan_yao / detail

#66 (Mar 21, 2022, 5:20:08 AM)

  1. The nano saber in forge side can be activated correctly now(still WIP) — qian_shan_yao / detail

#65 (Mar 15, 2022, 4:28:27 PM)

  1. port storage blocks — player / detail

#64 (Mar 15, 2022, 3:48:41 PM)

  1. port beam code — player / detail
  2. port remaining reactor blocks — player / detail

#63 (Mar 15, 2022, 1:40:46 PM)

  1. Port chunk loader, workbench — player / detail

#62 (Mar 14, 2022, 5:59:57 AM)

  1. Port mugs(WIP, can't interact with barrel for now) — qian_shan_yao / detail

#61 (Mar 7, 2022, 10:10:56 AM)

  1. Fix build — qian_shan_yao / detail

#60 (Mar 7, 2022, 1:07:04 AM)

  1. Fabric jar can be launched successfully in the actual production environment(maybe) — qian_shan_yao / detail

#59 (Mar 6, 2022, 4:47:36 PM)

  1. Port bronze tools — qian_shan_yao / detail

#58 (Mar 4, 2022, 11:06:35 AM)

  1. Add some advancements — qian_shan_yao / detail

#57 (Mar 3, 2022, 10:23:42 AM)

  1. Add tooltip to electric tools. — 1192155537 / detail
  2. port Nano Saber and Quantum Suits(both are Fabric side only and WIP) — 1192155537 / detail
  3. Fix electric wrench don't have a tooltip. — 1192155537 / detail
  4. Fix root advancement would not be displayed when sub-advancement were acquired early — 1192155537 / detail

#54 (Mar 1, 2022, 8:24:52 PM)

  1. port and redesign achievements to advancements(just a part of them). — qian_shan_yao / detail

#50 (Feb 16, 2022, 11:54:52 PM)

  1. port stream repressurizer and weighted distributors — player / detail

#49 (Feb 16, 2022, 10:49:27 PM)

  1. port itnt and nukes — player / detail

#48 (Feb 16, 2022, 2:52:23 AM)

  1. port charge pad blocks, debug item — player / detail

#47 (Feb 15, 2022, 11:06:48 PM)

  1. port terraformer, add missing files — player / detail

#46 (Feb 15, 2022, 9:13:48 PM)

  1. port some misc machines — player / detail

#45 (Feb 15, 2022, 8:17:22 PM)

  1. Port remaining fluid machines — player / detail

#44 (Feb 15, 2022, 1:28:35 AM)

  1. port uu machines — player / detail
  2. port energy-o-mat — player / detail

#43 (Feb 9, 2022, 11:03:59 AM)

  1. Remove unneeded method, enchantability is already set to 0 in armor material — reoseah9 / detail

#42 (Feb 9, 2022, 11:01:39 AM)

  1. Add durability bar to Nano Armor — reoseah9 / detail

#41 (Feb 9, 2022, 10:53:39 AM)

  1. Remove outdated implementation of durability bar from Nano Armor — reoseah9 / detail

#40 (Feb 8, 2022, 10:43:37 PM)

  1. Add missing forge bronze ingot tag — player / detail

#39 (Feb 8, 2022, 10:31:02 PM)

  1. port resource machines — player / detail
  2. fix build, organize imports — player / detail

#38 (Feb 8, 2022, 12:14:05 PM)

  1. port adv processing machines, cutter+hammer tools (need ToolUseRecipe) — player / detail

#37 (Feb 8, 2022, 2:25:29 AM)

  1. Add tooltip to electric armor items — reoseah9 / detail

#36 (Feb 8, 2022, 12:59:58 AM)

  1. Add durability bar to Nano armor — reoseah9 / detail

#35 (Feb 8, 2022, 12:49:18 AM)

  1. Port Nano Suit (WIP, Fabric only functionality) — reoseah9 / detail

#34 (Feb 7, 2022, 11:51:43 PM)

  1. port kinetic generator, heat vents — player / detail

#33 (Feb 7, 2022, 7:41:38 PM)

  1. port heat generators — player / detail

#32 (Feb 7, 2022, 5:26:27 PM)

  1. port basic generators — player / detail

#31 (Feb 4, 2022, 4:44:51 PM)

  1. Port detector and splitter cable — player / detail

#30 (Feb 4, 2022, 12:34:40 PM)

  1. Allow SideProxy.requestTick to be called early — player / detail

#29 (Feb 4, 2022, 12:15:55 PM)

  1. Adjust for Forge .66 changes, replace TEB.getBlockState with getCachedState — player / detail

#28 (Feb 4, 2022, 9:28:45 AM)

  1. Implement missing cable logic — player / detail

#27 (Feb 3, 2022, 9:41:03 PM)

  1. Add Hazmat items (not functional) — reoseah9 / detail

#26 (Feb 3, 2022, 9:19:53 PM)

  1. Add bronze armor and alloy chestplate — reoseah9 / detail

#25 (Feb 1, 2022, 2:00:59 PM)

  1. Comment on BlockTexGlass (it doesn't allow placing things on it), start working on reinforced door — reoseah9 / detail
  2. Port Reinforced Door — reoseah9 / detail

#24 (Feb 1, 2022, 1:31:14 PM)

  1. Fix Iron Fence connecting bug... also reinforcing iron scaffolds with iron fence — reoseah9 / detail
  2. Remove some more unneeded code from BlockIC2Fence — reoseah9 / detail

#23 (Feb 1, 2022, 1:10:54 PM)

  1. Move BlockIC2Fence — reoseah9 / detail
  2. Port Iron Fence ( no magnetizer logic) — reoseah9 / detail

#22 (Jan 30, 2022, 7:18:11 AM)

  1. Add loot tables and tool tags to sheets, scaffolds, reinforced glass — reoseah9 / detail

#21 (Jan 29, 2022, 10:22:08 AM)

  1. Implement cable place+destroy enet interaction — player / detail

#20 (Jan 29, 2022, 8:53:32 AM)

  1. Move Fabric block tags to the right location — player / detail

#19 (Jan 29, 2022, 6:22:22 AM)

  1. Move BlockSheet — reoseah9 / detail
  2. Port BlockSheet — reoseah9 / detail

#18 (Jan 29, 2022, 6:10:17 AM)

  1. Port reinforced glass — reoseah9 / detail

#17 (Jan 29, 2022, 6:09:17 AM)

  1. Make reinforced glass sides not be "solid" — reoseah9 / detail

#16 (Jan 29, 2022, 4:27:57 AM)

  1. Port reinforced glass — reoseah9 / detail

#15 (Jan 29, 2022, 3:51:17 AM)

  1. Correct comments in `BlockFoam` — reoseah9 / detail

#14 (Jan 28, 2022, 7:04:40 PM)

  1. Port BlockFoam — reoseah9 / detail

#13 (Jan 28, 2022, 6:21:25 PM)

  1. Add scaffolds to minecraft:climbable, convert spaces to tabs and slightly simplify scaffold collision code — reoseah9 / detail

#12 (Jan 28, 2022, 6:00:00 PM)

  1. Implement Forge render layer registration — player / detail

#11 (Jan 28, 2022, 5:52:30 PM)

  1. Port Scaffolds (missing cutout rendering on forge and reinforcing iron scaffold, which requires iron fence) — reoseah9 / detail

#10 (Jan 28, 2022, 10:48:54 AM)

  1. Add block tags required by forge to load a world — player / detail
  2. Fix Forge cable model rendering — player / detail

#9 (Jan 27, 2022, 4:17:51 PM)

  1. partial cables, cf wall — player / detail

#8 (Jan 27, 2022, 2:41:44 AM)

  1. Port wrench, treetap — player / detail

#7 (Jan 26, 2022, 9:54:51 AM)

  1. Remove unused access widener as it isn't supported by the build setup atm — player / detail

#6 (Jan 26, 2022, 9:53:16 AM)

  1. Port a few basic generators — player / detail
  2. port energy storage blocks and transformers — player / detail

#5 (Jan 25, 2022, 12:11:03 PM)

  1. Fix rubber trees generating under water — player / detail
  2. Port basic machines and all their deps — player / detail

#4 (Jan 23, 2022, 7:29:35 AM)

  1. Fix ScreenHandler.listeners access in production — player / detail