Skip to content
Builds

Loading builds...

Changes

#181 (Sep 17, 2023, 3:31:01 PM)

  1. Rubber log can generate resin correctly now — qian_shan_yao / detail

#180 (Sep 17, 2023, 5:45:55 AM)

  1. Refactor loot table generator and port ic2 tile entity block drop to loot table, fix iron cable drop — qian_shan_yao / detail

#179 (Sep 16, 2023, 11:05:26 AM)

  1. Refactor recipe generator, add groups for some recipes and generate part of recipe unlockers — qian_shan_yao / detail
  2. Add group property for smelting recipes — qian_shan_yao / detail

#178 (Sep 15, 2023, 9:03:07 PM)

  1. Machine using new sound system can unload sound correctly now — qian_shan_yao / detail

#177 (Sep 15, 2023, 2:28:46 PM)

  1. Fix the solar generator ui image display issue — qian_shan_yao / detail

#176 (Sep 15, 2023, 11:27:31 AM)

  1. Fix the macerator ore processing rate value and generate macerator recipes for new content introduced after 1.13 — qian_shan_yao / detail

#175 (Sep 14, 2023, 4:39:00 AM)

  1. Generate rubber plank-related recipes — qian_shan_yao / detail

#174 (Sep 14, 2023, 3:29:30 AM)

  1. Generate and rewrite (part of) some langs — qian_shan_yao / detail

#173 (Sep 12, 2023, 3:45:43 PM)

  1. Add weighted machine recipe for macerator — qian_shan_yao / detail
  2. Regenerate some macerator recipes to process ore — qian_shan_yao / detail
  3. Update crushed ore textures from 请昵 — qian_shan_yao / detail
  4. Update fuel rod textures from 请昵 — qian_shan_yao / detail
  5. Machine using new sound system can unload sound correctly now — qian_shan_yao / detail

#172 (Sep 11, 2023, 11:48:14 PM)

  1. Fix GUI of the adv miner — qian_shan_yao / detail

#171 (Sep 11, 2023, 10:58:34 PM)

  1. Industrial workbench GUI can be opened now — qian_shan_yao / detail
  2. The industrial workbench can now correctly craft items using the tool slot — qian_shan_yao / detail
  3. The industrial workbench can now correctly craft items using the 3x3 craft matrix — qian_shan_yao / detail
  4. Craft result of the industrial workbench can now be cleared when player press the clear button — qian_shan_yao / detail

#170 (Sep 11, 2023, 5:25:21 AM)

  1. Fixed the item replication problem when the synthesis ingredients contains nbt — qian_shan_yao / detail

#169 (Sep 10, 2023, 11:17:35 PM)

  1. Advanced miner can put item into the chests around correctly now — qian_shan_yao / detail
  2. Fix the crash when batch crafter is activated — qian_shan_yao / detail

#168 (Sep 10, 2023, 2:15:53 PM)

  1. Update a bunch of textures from 请昵 — qian_shan_yao / detail
  2. Update textures from 请昵 — qian_shan_yao / detail

#167 (Sep 9, 2023, 10:25:05 PM)

  1. Machine can explode correctly when the input voltage is higher than its max input voltage — qian_shan_yao / detail
  2. Fix various world.getEntitiesByClass method usages — qian_shan_yao / detail

#166 (Sep 7, 2023, 8:39:17 PM)

  1. Fluid eject/pulling upgrade can work correctly on Fabric side now — qian_shan_yao / detail

#165 (Sep 7, 2023, 3:56:07 PM)

  1. Update brewing item textures from 请昵 — qian_shan_yao / detail
  2. Update hops item textures from 请昵 — qian_shan_yao / detail
  3. Update a bunch of textures from 请昵 — qian_shan_yao / detail

#162 (Aug 31, 2023, 2:43:06 AM)

  1. Miner and item upgrade can work correctly on forge side now — qian_shan_yao / detail

#161 (Aug 29, 2023, 6:06:29 PM)

  1. Kinetic Generator can properly bind to other Kinetic Generators now — qian_shan_yao / detail

#160 (Aug 29, 2023, 5:06:52 PM)

  1. Energy blocks with output directions now output energy normally when first placed — qian_shan_yao / detail

#159 (Aug 29, 2023, 2:30:57 PM)

  1. Update a bunch of textures from 请昵 — qian_shan_yao / detail

#158 (Aug 12, 2023, 11:08:10 PM)

  1. Generate raw ore macerator recipes — qian_shan_yao / detail
  2. Update the texture of rubber planks and add rubber trapdoor — qian_shan_yao / detail

#157 (Aug 12, 2023, 7:15:29 PM)

  1. Generate cable connectable tags — qian_shan_yao / detail

#156 (Aug 12, 2023, 6:12:09 PM)

  1. Fix build — qian_shan_yao / detail

#155 (Aug 12, 2023, 4:36:17 PM)

  1. Optimize cable initialization speed — qian_shan_yao / detail

#154 (Aug 11, 2023, 7:48:20 PM)

  1. Update a bunch of textures from 请昵 — qian_shan_yao / detail
  2. Update textures from 请昵 — qian_shan_yao / detail
  3. Update battery textures from 请昵 — qian_shan_yao / detail
  4. Add rubber planks and related-blocks — qian_shan_yao / detail

#153 (Jun 12, 2023, 6:09:22 PM)

  1. Fix the crash caused by crop spreading — qian_shan_yao / detail
  2. Port crop blocks properties, remove unnecessary block tag — qian_shan_yao / detail

#152 (Jun 12, 2023, 6:28:05 AM)

  1. Remove unnecessary field in TileEntityCrop — qian_shan_yao / detail

#151 (Jun 12, 2023, 5:45:24 AM)

  1. Crop-related block state will transform correctly now — qian_shan_yao / detail

#150 (Jun 12, 2023, 4:03:03 AM)

  1. Separate crop blocks, make crop customizable — qian_shan_yao / detail
  2. Crop seed can be picked now — qian_shan_yao / detail

#149 (Jun 10, 2023, 5:14:26 PM)

  1. Port crop models — qian_shan_yao / detail
  2. Port crop block states — qian_shan_yao / detail
  3. Adjust crop model number — qian_shan_yao / detail
  4. Sync the crop age coding method with vanilla crop, port sapling crop states — qian_shan_yao / detail
  5. Port crop seed bags to creative tab — qian_shan_yao / detail
  6. Rename some crop-related methods, variables and files — qian_shan_yao / detail
  7. Crop card can be changed by debug stick now — qian_shan_yao / detail

#148 (Jun 5, 2023, 9:20:25 PM)

  1. Port electric boat and carbon boat — qian_shan_yao / detail

#147 (Jun 4, 2023, 1:21:40 PM)

  1. Fix forge side build — qian_shan_yao / detail

#146 (May 30, 2023, 5:51:51 PM)

  1. Port rubber boat — qian_shan_yao / detail

#145 (May 29, 2023, 2:59:12 AM)

  1. Stop text labels needing to box ints — chocohead / detail
  2. Save some boxing for the kinetic rotor renderer — chocohead / detail
  3. Make active property optional on TEBlock — chocohead / detail
  4. Fix GUIs not opening — chocohead / detail
  5. Fix steam boiler temperature bar having a broken texture — chocohead / detail
  6. Port dev machines — chocohead / detail

#144 (May 28, 2023, 6:36:00 PM)

  1. Update painter textures from 请昵 — qian_shan_yao / detail

#143 (May 27, 2023, 11:10:43 AM)

  1. Port electrilyzer, classic canner and mass fabricator's sound files — qian_shan_yao / detail
  2. Generate painter recipes, deepslate ore item tags and smelting recipes, uranium ingot smelting recipes — qian_shan_yao / detail

#142 (May 26, 2023, 2:48:27 PM)

  1. Refactor tile entity sound management — qian_shan_yao / detail

#141 (May 26, 2023, 10:43:32 AM)

  1. Port a bunch of sounds to new sound system, simply fixed standard machine block active state — qian_shan_yao / detail

#140 (May 25, 2023, 3:58:47 PM)

  1. Fix splitter cable textures — qian_shan_yao / detail

#139 (May 25, 2023, 3:44:14 PM)

  1. Port cable model and block states — qian_shan_yao / detail

#138 (May 24, 2023, 1:53:49 AM)

  1. Fix wiring block states (except cable) — qian_shan_yao / detail
  2. Fix some block states — qian_shan_yao / detail

#137 (May 23, 2023, 4:59:52 PM)

  1. Fix advanced processing machine block states — qian_shan_yao / detail
  2. Fix teleporter block states — qian_shan_yao / detail
  3. Fix resource machine block states — qian_shan_yao / detail
  4. Fix uu machine block states — qian_shan_yao / detail
  5. Fix personal block states — qian_shan_yao / detail

#136 (May 23, 2023, 2:19:31 PM)

  1. Fix fluid machine block states — qian_shan_yao / detail
  2. Fix misc machine block states — qian_shan_yao / detail
  3. Fix basic machine block states — qian_shan_yao / detail

#135 (May 22, 2023, 3:42:46 PM)

  1. Fix heat generator block states — qian_shan_yao / detail
  2. Fix kinetic generator block states — qian_shan_yao / detail
  3. Fix reactor generator block states — qian_shan_yao / detail
  4. Fix Ic2TileEntity#getFacing — qian_shan_yao / detail

#134 (May 20, 2023, 9:59:45 AM)

  1. Fix the render problem of Ic2TileEntityBlock — qian_shan_yao / detail
  2. Fix macerator block state — qian_shan_yao / detail
  3. Fix basic generator block states — qian_shan_yao / detail

#133 (May 17, 2023, 1:48:35 PM)

  1. Fix the crash on fabric side — qian_shan_yao / detail

#132 (May 17, 2023, 12:52:32 AM)

  1. Rubber tree can generate in mangrove swamp now — qian_shan_yao / detail
  2. Rubber tree distribution rule is data-driven now — qian_shan_yao / detail
  3. Simplify code and remove unnecessary code — qian_shan_yao / detail

#131 (May 16, 2023, 8:59:27 PM)

  1. Rubber tree can generate on forge side now, remove some outdated ini configs — qian_shan_yao / detail

#130 (May 16, 2023, 7:59:27 PM)

  1. Use ore feature to generate ore, make ore features can be generated on forge side — qian_shan_yao / detail

#129 (May 16, 2023, 6:44:45 PM)

  1. Add top floor leaves for rubber tree — qian_shan_yao / detail

#128 (May 16, 2023, 1:30:07 AM)

  1. Generate lang file — qian_shan_yao / detail
  2. Fix Dynamic block entity model renderer — qian_shan_yao / detail
  3. Crops stick will no longer cause crash when it's placed — qian_shan_yao / detail
  4. Fix crop stick rendering, improve some code — qian_shan_yao / detail

#127 (May 15, 2023, 7:25:41 PM)

  1. Nanosaber can play animation now when it's activated — qian_shan_yao / detail

#126 (May 15, 2023, 8:10:20 AM)

  1. Nanosaber can play swing sound correctly now — qian_shan_yao / detail

#125 (May 15, 2023, 6:40:10 AM)

  1. Port drill sounds — qian_shan_yao / detail
  2. Ic2 explosion can destroy the block below y = 0 now — qian_shan_yao / detail

#124 (May 15, 2023, 1:55:57 AM)

  1. Magnetizer can work correctly in iron fence now — qian_shan_yao / detail
  2. Update iron fence texture — qian_shan_yao / detail

#123 (May 14, 2023, 7:33:24 AM)

  1. Remove unnecessary todo — qian_shan_yao / detail
  2. Port some machine and misc sound to new sound system — qian_shan_yao / detail

#122 (May 14, 2023, 1:31:21 AM)

  1. Update some textures from 请昵 — qian_shan_yao / detail

#121 (May 13, 2023, 10:02:21 PM)

  1. ok I don't think that worked, I'm too lazy to reverse engineer where the actual repo is — reoseah9 / detail

#120 (May 13, 2023, 10:00:41 PM)

  1. try some forbidden black magic — reoseah9 / detail

#119 (May 13, 2023, 9:39:21 PM)

  1. add codestyle/IC2.xml that matches eclipse imports file, run IDEA's Optimize Imports — reoseah9 / detail

#118 (May 13, 2023, 9:14:01 PM)

  1. draw some buckets — reoseah9 / detail

#117 (May 13, 2023, 8:21:36 PM)

  1. add rubber leaves and saplings to vanilla tags — reoseah9 / detail

#116 (May 13, 2023, 8:00:20 PM)

  1. add rubber logs to #minecraft:logs_that_burn — reoseah9 / detail

#115 (May 13, 2023, 7:37:15 PM)

  1. tweak plant ball texture — reoseah9 / detail
  2. tweak scrap texture — reoseah9 / detail

#114 (May 13, 2023, 7:36:20 PM)

  1. remove `EventHandler#onGetBurnTime` — reoseah9 / detail

#113 (May 13, 2023, 2:10:54 PM)

  1. Magnetizer can work on iron fence now — qian_shan_yao / detail

#112 (May 13, 2023, 12:54:59 PM)

  1. Implement forge side registerBurnTime method, port exist furnace-fuels registration into registerBurnTime method — qian_shan_yao / detail

#111 (May 13, 2023, 6:43:38 AM)

  1. Port pump sound to new sound system — qian_shan_yao / detail
  2. Tesla coil can shock all the living entities nearby now — qian_shan_yao / detail
  3. Using Iron Fence on Iron Scaffold will no longer place Iron Fence in front of it — qian_shan_yao / detail

#110 (May 13, 2023, 5:20:43 AM)

  1. Electric item stack's item bar is visible now — qian_shan_yao / detail

#109 (May 13, 2023, 4:38:52 AM)

  1. Fluid level will not be changed weirdly when there have a pump nearby — qian_shan_yao / detail

#108 (May 13, 2023, 4:08:22 AM)

  1. Pump can work correctly on Fabric side now — qian_shan_yao / detail

#107 (May 12, 2023, 2:16:14 PM)

  1. run datagen, change lapis to lapis dust recipe to only use 1 lapis — reoseah9 / detail

#106 (May 12, 2023, 2:13:54 PM)

  1. change lapis dust cost to 1 lapis — reoseah9 / detail
  2. add item burn values, implemented on fabric only — reoseah9 / detail
  3. add bronze dust smelting recipe — reoseah9 / detail
  4. don't show durability for fully charged or stack batteries — reoseah9 / detail
  5. fix compile errors — reoseah9 / detail

#105 (May 12, 2023, 4:07:07 AM)

  1. Fix forge side build — qian_shan_yao / detail

#104 (May 12, 2023, 3:25:37 AM)

  1. Fix build (probably) — qian_shan_yao / detail

#103 (May 12, 2023, 3:11:07 AM)

  1. Use the recommend api instead of removal one — qian_shan_yao / detail
  2. Glass cable can be rendered correctly — qian_shan_yao / detail
  3. AbstractDamageableReactorComponent can show durability bar correctly now — qian_shan_yao / detail

#102 (May 12, 2023, 2:34:47 AM)

  1. Renamed some files, improve ExplosiveEntity code — qian_shan_yao / detail

#101 (May 12, 2023, 12:22:06 AM)

  1. cable and wall loot tables, only generate on fabric datagen because I'm too lazy to do it without fabric helpers — reoseah9 / detail

#100 (May 11, 2023, 11:24:01 PM)

  1. redrew plant ball imitating bonemeal texture — reoseah9 / detail

#99 (May 11, 2023, 3:33:04 PM)

  1. redraw forge hammer, dcp plate — reoseah9 / detail

#98 (May 11, 2023, 3:21:24 PM)

  1. industrial diamond more like normal one, tweak some crafting items and missed iron rotor blade — reoseah9 / detail

#97 (May 11, 2023, 2:59:49 PM)

  1. steam turbine — reoseah9 / detail

#96 (May 11, 2023, 1:49:48 PM)

  1. lead things, plates, change coin to use iron palette — reoseah9 / detail

#95 (May 10, 2023, 11:37:05 PM)

  1. a bit more liberties on plates — reoseah9 / detail

#94 (May 10, 2023, 11:19:12 PM)

  1. redraw metal casings — reoseah9 / detail

#93 (May 10, 2023, 11:16:56 PM)

  1. use color palettes from vanilla textures for some items — reoseah9 / detail

#92 (May 10, 2023, 10:22:26 PM)

  1. Jappa style IC2 coin texture — reoseah9 / detail

#91 (May 10, 2023, 8:35:31 PM)

  1. Port iron fence's tool requirement and loot table — qian_shan_yao / detail
  2. Renamed and moved some files — qian_shan_yao / detail

#90 (May 10, 2023, 2:33:20 PM)

  1. Improve tin ore textures — qian_shan_yao / detail

#89 (May 9, 2023, 4:01:00 PM)

  1. Port reinforced door's models, block states and loot tables — qian_shan_yao / detail

#88 (May 9, 2023, 8:05:23 AM)

  1. Improve living fall event, fix quantum suit register — qian_shan_yao / detail
  2. Water kinetic generator can work correctly now, and make it can work in deep ocean biome — qian_shan_yao / detail

#87 (May 9, 2023, 12:52:32 AM)

  1. Fixed the issue where machines were not dropping items — qian_shan_yao / detail

#86 (May 7, 2023, 9:04:12 PM)

  1. Append additional hud tips for all electric tools, fix ItemToolCrafting's durability tip(WIP) — qian_shan_yao / detail
  2. Empty cell will be returned correctly when fluid cell is consumed — qian_shan_yao / detail

#85 (May 7, 2023, 11:07:11 AM)

  1. Add shutdown sound for electric tools — qian_shan_yao / detail

#84 (May 6, 2023, 9:15:55 PM)

  1. Port electric tool's sound to new sound system — qian_shan_yao / detail
  2. Port tools' sound to new sound system — qian_shan_yao / detail

#83 (May 5, 2023, 6:39:26 PM)

  1. Fix forge side build failed and simplify code — qian_shan_yao / detail

#82 (May 5, 2023, 3:49:50 PM)

  1. Port chainsaw — qian_shan_yao / detail

#81 (May 5, 2023, 3:00:20 AM)

  1. Generate wind meter tooltip lang files — qian_shan_yao / detail

#80 (May 4, 2023, 10:23:18 PM)

  1. Port wind meter — qian_shan_yao / detail
  2. Generate lang files — qian_shan_yao / detail

#79 (May 4, 2023, 9:22:27 PM)

  1. Add raw ore smelting recipes and raw ore block loot tables — qian_shan_yao / detail

#78 (May 4, 2023, 5:29:16 PM)

  1. Mining laser will no longer drop additional items under super heat mode — qian_shan_yao / detail
  2. Mining laser will drop items correctly under super heat mode now — qian_shan_yao / detail
  3. Improve laser hit logic, laser can pass through glass now — qian_shan_yao / detail

#77 (May 4, 2023, 2:33:07 PM)

  1. Add raw ore block recipes — qian_shan_yao / detail

#76 (May 4, 2023, 11:56:42 AM)

  1. Add raw ore blocks — qian_shan_yao / detail

#75 (May 4, 2023, 1:23:11 AM)

  1. Port deepslate ore generate, adjust ore generation mechanism to sync with bedrock edition(Fabric side only) — qian_shan_yao / detail

#74 (May 3, 2023, 10:14:25 PM)

  1. retexture mfe, mfsu — reoseah9 / detail

#73 (May 3, 2023, 7:33:14 PM)

  1. Fix sound manager weak object equal method — qian_shan_yao / detail

#72 (May 3, 2023, 7:03:39 PM)

  1. Port nano suit function and other ic2 boots falling damage absorption — qian_shan_yao / detail

#71 (May 2, 2023, 11:45:49 PM)

  1. retexture extractor side, improve batbox chargepad — reoseah9 / detail

#70 (May 2, 2023, 11:39:39 PM)

  1. Fix rubber boots equipment slot type — qian_shan_yao / detail

#69 (May 2, 2023, 10:43:14 PM)

  1. update nether wart crop to vanilla texture — reoseah9 / detail

#68 (May 2, 2023, 10:36:49 PM)

  1. retexture macerator block — reoseah9 / detail

#67 (May 2, 2023, 9:23:18 PM)

  1. Port night vision goggles — qian_shan_yao / detail
  2. Fix utility armor texture render — qian_shan_yao / detail
  3. Improve the night vision goggles usage logic — qian_shan_yao / detail

#66 (May 1, 2023, 10:24:51 PM)

  1. Now it's ok for build(bad memory XD) — qian_shan_yao / detail

#65 (May 1, 2023, 10:17:36 PM)

  1. Temporarily disable the entity attacked event on the fabric side to ensure that the build can proceed normally — qian_shan_yao / detail

#64 (May 1, 2023, 5:41:25 PM)

  1. Register entity attacked event on fabric side(electric armor damage can work correctly on fabric side now) — qian_shan_yao / detail

#63 (May 1, 2023, 4:57:30 PM)

  1. Port electric armor damage — qian_shan_yao / detail

#62 (May 1, 2023, 3:57:45 PM)

  1. Fix the crash on forge side(Probably) — qian_shan_yao / detail

#61 (May 1, 2023, 3:37:25 PM)

  1. Try to fix the crash on forge side — qian_shan_yao / detail

#60 (May 1, 2023, 1:32:03 PM)

  1. Port mining laser sound to new sound system — qian_shan_yao / detail
  2. Remove the gravity of laser, add entity damage to laser — qian_shan_yao / detail
  3. Fix laser texture — qian_shan_yao / detail

#59 (May 1, 2023, 11:10:48 AM)

  1. Update gradle properties — qian_shan_yao / detail
  2. Fix forge side initialization problem — qian_shan_yao / detail

#58 (Apr 30, 2023, 4:34:20 PM)

  1. Set item group icon to mining laser(HAYO!!!) — qian_shan_yao / detail

#57 (Apr 29, 2023, 3:47:59 PM)

  1. Port mining laser tool (WIP) — qian_shan_yao / detail
  2. Fix some laser issue and add a temporary model for laser bullet(WIP) — qian_shan_yao / detail

#56 (Apr 27, 2023, 3:04:20 PM)

  1. Enable key update check — qian_shan_yao / detail

#55 (Apr 27, 2023, 2:18:45 PM)

  1. Add some ic2 GameEvents — qian_shan_yao / detail
  2. Painter can recolor bed correctly now — qian_shan_yao / detail

#54 (Apr 26, 2023, 9:04:54 PM)

  1. Commit the converter code change (Poor memory, damn) — qian_shan_yao / detail

#53 (Apr 26, 2023, 9:01:29 PM)

  1. Generate gui lang strings (WIP) — qian_shan_yao / detail

#52 (Apr 26, 2023, 2:30:18 PM)

  1. Move sound files — qian_shan_yao / detail
  2. Port nuclear sound to vanilla sound system — qian_shan_yao / detail

#51 (Apr 26, 2023, 10:28:17 AM)

  1. Port generator sound to vanilla sound system (WIP) — qian_shan_yao / detail

#50 (Apr 25, 2023, 9:01:15 PM)

  1. Update comment and TODO — qian_shan_yao / detail

#49 (Apr 25, 2023, 8:47:20 PM)

  1. Start port of the sound event — qian_shan_yao / detail

#48 (Apr 25, 2023, 5:38:44 PM)

  1. Cutter can remove insulation correctly now — qian_shan_yao / detail
  2. Fix treetap damage issue and improve its usage logic — qian_shan_yao / detail

#47 (Apr 25, 2023, 3:07:09 PM)

  1. Drill can work correctly now — qian_shan_yao / detail
  2. Fix item stack dropping when using wrench — qian_shan_yao / detail
  3. Most ic2 block will drop correctly now — qian_shan_yao / detail

#46 (Apr 24, 2023, 5:03:49 PM)

  1. Shulker box can be colored without losing item data now — qian_shan_yao / detail

#45 (Apr 24, 2023, 4:31:39 PM)

  1. Port painter recipes — qian_shan_yao / detail

#44 (Apr 23, 2023, 8:00:25 PM)

  1. Port painter(WIP) — qian_shan_yao / detail

#43 (Apr 17, 2023, 7:01:33 PM)

  1. Add deepslate/raw ore and update the textures — qian_shan_yao / detail

#42 (Feb 11, 2023, 1:21:02 PM)

  1. copy paste basic machine texture for basic machines and generators... — reoseah9 / detail

#41 (Feb 11, 2023, 8:47:45 AM)

  1. creative generator — reoseah9 / detail

#40 (Feb 11, 2023, 8:14:00 AM)

  1. uranium block and nuke — reoseah9 / detail

#39 (Feb 11, 2023, 8:06:00 AM)

  1. more jappa-like blocks — reoseah9 / detail

#38 (Feb 11, 2023, 7:40:20 AM)

  1. update rubber log to match new minecraft textures — reoseah9 / detail

#37 (Feb 11, 2023, 7:20:50 AM)

  1. change wrench — reoseah9 / detail

#36 (Feb 11, 2023, 7:03:35 AM)

  1. make chargepads non opaque as dirty fix for them causing culling issues with a full block to the side — reoseah9 / detail

#35 (Feb 11, 2023, 6:48:20 AM)

  1. lv transformer... I don't like it — reoseah9 / detail

#34 (Feb 11, 2023, 6:38:18 AM)

  1. downscale batbox — reoseah9 / detail

#33 (Feb 11, 2023, 5:56:45 AM)

  1. embrace the gradients, cesu charge pad, — reoseah9 / detail

#32 (Feb 11, 2023, 5:33:33 AM)

  1. downscale cesu — reoseah9 / detail

#31 (Feb 10, 2023, 2:50:33 AM)

  1. downscale bronze tank — reoseah9 / detail

#30 (Feb 10, 2023, 2:28:00 AM)

  1. why was iridium reflector 64x64 — reoseah9 / detail

#29 (Feb 10, 2023, 2:26:57 AM)

  1. improve iridium shard and make coke more Jappa-like — reoseah9 / detail

#28 (Feb 10, 2023, 2:18:37 AM)

  1. improve uranium, mox and rtg pelletes textures — reoseah9 / detail

#27 (Jan 23, 2023, 4:33:41 PM)

  1. add gradle.properties to version control... :pensive: — reoseah9 / detail
  2. add lapis, sulfur and obsidian dusts that I made in January — reoseah9 / detail
  3. redo obsidian dust without making it lighter — reoseah9 / detail
  4. reduce number of colors on diamond dust — reoseah9 / detail
  5. brighten diamond dust highlights a bit, merge more hues — reoseah9 / detail
  6. reduce number of colors on energium dust — reoseah9 / detail
  7. reduce number of colors on netherrack dust — reoseah9 / detail
  8. brighten netherrack dust highlights — reoseah9 / detail
  9. reduce colors on silicon dioxide (gosh this one's hard, still many) — reoseah9 / detail
  10. reduce colors on clay dust — reoseah9 / detail
  11. reduce colors on circuit — reoseah9 / detail

#26 (Jan 23, 2023, 4:22:26 PM)

  1. jappa-ify rotors and blades — reoseah9 / detail

#25 (Jan 23, 2023, 3:14:46 PM)

  1. jappa-ify bronze and alloy gear — reoseah9 / detail

#24 (Dec 12, 2022, 5:15:00 AM)

  1. bump architectury loom and yarn — reoseah9 / detail

#23 (Dec 12, 2022, 4:12:09 AM)

  1. add git commit id to version — reoseah9 / detail

#22 (Dec 12, 2022, 3:16:08 AM)

  1. fix gradle build not replacing ${version} with actual version (currently makes it "unspecified") — reoseah9 / detail

#20 (Oct 2, 2022, 6:17:07 PM)

  1. Remap output jar using the full class path — player / detail

#19 (Sep 28, 2022, 12:32:33 PM)

  1. Update mushroom crops to current vanilla texture — reoseah9 / detail

#18 (Sep 28, 2022, 12:23:47 PM)

  1. Rose is not a rose at all but a Poppy — reoseah9 / detail

#17 (Sep 28, 2022, 12:10:37 PM)

  1. Update dandelion on crop sticks sprite to match style of current vanilla texture — reoseah9 / detail

#16 (Sep 25, 2022, 11:15:26 PM)

  1. Fix sounds — chocohead / detail
  2. Fix all machines placing facing downwards — chocohead / detail

#15 (Sep 17, 2022, 12:34:08 PM)

  1. A few missing container names (gosh that script is ugly now) — reoseah9 / detail

#14 (Sep 16, 2022, 12:20:34 AM)

  1. Update a bunch of textures (not all are final) — reoseah9 / detail

#13 (Sep 14, 2022, 7:34:04 PM)

  1. Add JEI integration for basic recipes ! HAYO! — 13494793+Technici4n / detail

#12 (Sep 13, 2022, 10:22:36 AM)

  1. Try to setup JEI — 13494793+Technici4n / detail

#11 (Sep 12, 2022, 11:48:52 PM)

  1. Move canner recipes to datagen, and fix a few canner bugs — 13494793+Technici4n / detail

#10 (Sep 11, 2022, 6:35:52 PM)

  1. Update ore textures — reoseah9 / detail

#9 (Sep 10, 2022, 4:06:32 PM)

  1. Fix REI input displays, update a few recipes — 13494793+Technici4n / detail

#8 (Sep 10, 2022, 2:12:01 PM)

  1. Polish the dynamic REI displays — 13494793+Technici4n / detail

#7 (Sep 10, 2022, 9:45:21 AM)

  1. Don't sort lang file entries alphabetically — reoseah9 / detail

#6 (Sep 10, 2022, 9:30:31 AM)

  1. Rerun datagen, idk what changed — reoseah9 / detail

#5 (Sep 10, 2022, 9:19:01 AM)

  1. Convert some easy block and container names — reoseah9 / detail
  2. Hunt down some of the last untranslated blocks manually ^^ — reoseah9 / detail
  3. Fix 3x Insulated Iron Cable missing item model — reoseah9 / detail
  4. Convert advancements translations — reoseah9 / detail
  5. Convert some container names and tooltip translations — reoseah9 / detail
  6. Infer some missing container names from their block names — reoseah9 / detail
  7. Fix compile errors after merge.. — reoseah9 / detail

#4 (Sep 10, 2022, 9:02:45 AM)

  1. Change item tooltips to gray color — reoseah9 / detail

#3 (Sep 10, 2022, 8:36:20 AM)

  1. Fix missing import after resolving merge conflict (oops) — reoseah9 / detail

#2 (Sep 9, 2022, 9:50:33 PM)

  1. Start work on the REI plugin — 13494793+Technici4n / detail